Behaviour Interactive

Montreal, Canada Founded: 1992 • Age: 34 yrs
Indie video games are developed by a Canadian studio.
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About Behaviour Interactive

Behaviour Interactive is a company based in Montreal (Canada) founded in 1992. It operates as a Direct-to-Consumer (D2C). Behaviour Interactive has completed 4 acquisitions, including Codeglue, Darkest Dungeon and Midwinter Entertainment. Behaviour Interactive offers products and services including Dead by Daylight and It Has My Face. Behaviour Interactive operates in a competitive market with competitors including Nexon, Take-Two Interactive, Atari, Playrix and Nintendo, among others.

  • Headquarter Montreal, Canada
  • Sectors
    Media & Entertainment
  • Phone
    *********
  • Website
    *********
  • Social
    *********
  • Legal Name Behaviour Interactive Inc.
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment
Key Metrics
  • Annual Revenue
  • Net Profit
  • EBITDA
  • Latest Funding Round
  • Investors
  • Employee Count
    Employee Count
  • Investments & Acquisitions
    Codeglue

    & 3 more

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Products & Services of Behaviour Interactive

Behaviour Interactive offers a comprehensive portfolio of products and services, including Dead by Daylight and It Has My Face. The company's diverse product and service offerings are designed to meet the evolving needs of its customers, address market demands, and provide comprehensive solutions that drive value creation and customer satisfaction across various segments and use cases.

Primary

A horror multiplayer game with unique survivor challenges.

A procedural nightmare game involving clone hunting tasks.

People of Behaviour Interactive
Headcount 500-1000
Employee Profiles 244
Employee Profiles
People
Rémi Racine
CEO & Executive Producer
People
Wayne Meazza
EVP, Studios & Business Development
People
Chris Ferriera
VP Creative, Studios
People
Stephen Mulrooney
EVP Digital & CTO

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Funding Insights of Behaviour Interactive

  • Total Funding
  • Total Rounds 2
  • Last Round
  • First Round
  • Investors Count 2
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2019 Amount Private Equity Round - Behaviour Interactive Valuation NetEase Games
Oct, 2018 Amount Private Equity Round - Behaviour Interactive Valuation Gaea
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Investors in Behaviour Interactive

Behaviour Interactive has secured backing from 2 investors, including institutional investors. Prominent investors backing the company include NetEase Games and Gaea Entertainment. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.

All
Institutional
Investor Description Founded Year Domain Location
Mid-core video games are developed and published by NetEase Games.
Founded Year Domain Location
Digital content and games are developed by Gaea Entertainment.
Founded Year Domain Location
Investor Description Founded Year Domain Location
Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
Founded Year Domain Location
Startup ecosystems are ignited through strategic investments by Signite Partners.
Founded Year Domain Location
Venture capital is directed toward companies in multiple sectors.
Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Founded Year Domain Location

Investments & Acquisitions by Behaviour Interactive

Behaviour Interactive has strategically engaged in corporate development activities, having acquired 4 companies. Notable acquisitions include Codeglue, Darkest Dungeon and Midwinter Entertainment. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.

Investments
Company Name Description Domain Location Founded Year Amount
Bionic investment advisor platform
2016
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Acquisitions
Company Name Description Domain Location Founded Year Amount
Core video games are developed by Midwinter Entertainment.
2016
Horror RPG developed for PC, consoles, and handhelds.
2013
VR-based mobile and console games are developed.
2013
Company Name Description Domain Location Founded Year Amount
OVO is recognized as a smart digital payment application.
2017
Bionic investment advisor platform
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014

Financial Statements - Behaviour Interactive

Tata Steel revenue growth over time
Tata Steel profit and loss trends over time
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Behaviour Interactive Comparisons

Employees
+
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Competitors of Behaviour Interactive

Behaviour Interactive operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Nexon, Take-Two Interactive, Atari, Playrix and Nintendo, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.

Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Nexon is recognized as a leading developer of online games.
domain founded_year HQ Location
Video games for PC and console platforms are developed.
domain founded_year HQ Location
Developer and publisher of casual casino PC games
domain founded_year HQ Location
Casual video games are developed for mobile and PC platforms.
domain founded_year HQ Location
Nintendo is recognized for developing gaming consoles and software.
domain founded_year HQ Location
Developer of PC and mobile-based games
Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Multiple services are booked via an app-based platform.
domain founded_year HQ Location
On-demand services are booked through an app-based platform.
domain founded_year HQ Location
App based platform offering on demand delivery and ride-hailing services
domain founded_year HQ Location
Operates an on-demand hyperlocal delivery app for food and groceries.

Latest news on Behaviour Interactive

Frequently Asked Questions about Behaviour Interactive

When was Behaviour Interactive founded?

Behaviour Interactive was founded in 1992 and raised its 1st funding round 26 years after it was founded.

Where is Behaviour Interactive located?

Behaviour Interactive is headquartered in Montreal, Canada. It is registered at Montreal, Quebec, Canada.

What does Behaviour Interactive do?

Behaviour Interactive is established as one of the worlds leading independent video game developers, focusing on creating engaging and innovative gaming experiences. The company is involved in the development of horror multiplayer games like Dead by Daylight and procedural nightmare games such as It Has My Face. Their work spans various platforms, targeting global gaming communities. Additionally, social impact initiatives are supported through gaming, including fundraising for pediatric care in Quebec. The company operates across multiple studios in North America and Europe, ensuring a broad reach in the gaming sector.

Who are the top competitors of Behaviour Interactive?

Behaviour Interactive's top competitors include Nexon, Playrix and Take-Two Interactive.

What products or services does Behaviour Interactive offer?

Behaviour Interactive offers Dead by Daylight and It Has My Face.

How many acquisitions has Behaviour Interactive made?

Behaviour Interactive has made 4 acquisitions, including Codeglue, Darkest Dungeon, and Midwinter Entertainment.

Who are Behaviour Interactive's investors?

Behaviour Interactive has 2 investors. Key investors include NetEase Games, and Gaea Entertainment.

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