BigBox VR

Seattle, United States Founded: 2016 • Age: 10 yrs Acquired By Facebook
Virtual Reality game developers

About BigBox VR

BigBox VR is a company based in Seattle (United States) founded in 2016 was acquired by Facebook in June 2021. BigBox VR has raised $6.52 million across 1 funding round from investors including Facebook, Pioneer Square Labs and GSR Ventures. BigBox VR operates in a competitive market with competitors including Resolution Games, CCP Games, nDreams, Thirdverse and Owlchemy Labs, among others.

  • Headquarter Seattle, United States
  • Sectors
    Media & Entertainment
    Technology
  • Email
    β€’β€’β€’β€’β€’β€’β€’β€’
  • Website bigboxvr.com
  • Social LinkedIn X Facebook
  • Acquired by Facebook (Jun 2021)
Key Metrics
  • Total Equity Funding
    $6.52M (USD)

    in 1 rounds

  • Latest Funding Round
    $6.52M (USD), Seed

    Nov 2018

  • Investors
    Facebook

    & 3 more

  • Acquired by
    Facebook

    (Jun 2021)

Funding Insights of BigBox VR

BigBox VR has successfully raised a total of $6.52M through 1 strategic funding round. The most recent funding activity was a Seed round of $6.52 million completed in November 2018. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

  • Total Funding $6.52M
  • Total Rounds 1
  • Last Round Seed β€” $6.52M
  • First Round $6.52M

    (Nov 2018)

  • Investors Count 3

All 1 funding rounds of BigBox VR with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.

DateAmountTransaction NameValuationLead InvestorsInvestors
Nov 2018$6.52MSeed–Shasta Ventures
Valuation history

4 investors in total: 4 institutional.

Investors in BigBox VR

BigBox VR has secured backing from 4 investors, including venture fund and institutional investors. Prominent investors backing the company include Facebook, Pioneer Square Labs and GSR Ventures.

All
Venture Fund
Institutional
InvestorDescriptionFounded YearDomainLocation
Startups are incubated and funded across diverse sectors.
–psl.comSeattle, United States
Venture capital firm investing in early stage startups
–shasta.vcPortola Valley, United States
Investments in early-stage technology companies are made by GSR Ventures.
–gsrventures.comBeijing, China
Online social networking and communication services are provided globally.
2004facebook.comMenlo Park, United States
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Investor details for BigBox VR

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People of BigBox VR

1 people are tracked at BigBox VR (1 in leadership).

NameRoleGroup
Chia Chin Lee
Co-Founder / CEOLeadership
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Complete people profiles for BigBox VR

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  • Team structure
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Timeline of BigBox VR

3 dated milestones of BigBox VR across 5 years, from founding to its latest funding, stage changes and deals.

  1. Founded BigBox VR is founded.
  2. Funding First funding round of $6.5M.
  3. Exit Acquired by Facebook.

Competitors of BigBox VR

BigBox VR operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Resolution Games, CCP Games, nDreams, Thirdverse and Owlchemy Labs, among others.

Company NameDomainFoundedHQ LocationTotal fundingEmployeesDescription
resolutiongames.com2015Stockholm, Sweden$38.5M–
VR casual games are developed for major platforms.
ccpgames.com1997Reykjavik, Iceland$106.3M–
Video game developer specializing in the MMORPG and VR games
ndreams.com2006Farnborough, United Kingdom$46.72M100
Indie VR games and entertainment content are developed by nDreams.
thirdverse.io2020Shinjuku, Japan$36.37M–
Developer of VR games
owlchemylabs.com2010Austin, United States$5M–
Independent game development studio
survios.com2013Los Angeles, United States$20.7M–
Games and applications for virtual reality devices are developed.
crytek.com1999Frankfurt Am Main, Germany–284
German video game developer
xrgames.io2017Leeds, United Kingdom$13.71M26
VR games for mobile, console, and arcade platforms are developed.
wevr.com2010Los Angeles, United States$45M–
VR content creation software is developed for storytellers worldwide.
spirestudios.com2020Redwood, United States$20M36
3D animated films and metaverse experiences are developed.
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Detailed competitors of BigBox VR

The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.

  • Full competitor set
  • Operating metrics
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Verified entity values are shown only after access is granted.

Web traffic of BigBox VR

The website of BigBox VR (bigboxvr.com) receives about 3.3K visits a month.

  • Monthly visits
    3.3K

    ▲ 12.8% vs previous month

Similar websites

Websites whose visitors overlap most with BigBox VR. Affinity shows how closely the audiences match.

WebsiteDomainAudience affinityMonthly visitsGlobal rankProfile
bigboxcollection.com
bigboxcollection.com
100%
–#1,833,849–
bigbox.com
31%
6.6K#3,090,218View details
bigboxnampa.com
bigboxnampa.com
26%
–#4,598,805–

Latest news on Bigbox Vr

Facebook buys game studio BigBox VR
Techcrunch β€’ 5 years ago
BigBox VR Receives $5M Seed Round
Vcnewsdaily β€’ 7 years ago
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Complete news archive for BigBox VR

Full article history, source details, and older brand coverage require an active premium plan.

  • Full article archive
  • Source and publication date
  • Older coverage
  • Brand-specific news history

Verified entity values are shown only after access is granted.

Similar companies to BigBox VR

10 companies that operate in the same segment as BigBox VR (MMORPG & Online Gaming), ranked by their profile score on The Company Check.

CompanyDescriptionFoundedLocationTotal fundingRevenueEmployees
Casual games developer and publisher for mobile and web platforms
2007San Francisco, California, United StatesUSD 525.6 MUSD 49.68 M624
Developer of mobile-based casual video games
2017London, England, United KingdomUSD 202 M––
Operator of a platform providing skill-based games and interactive entertainment
2018Delhi, Delhi, IndiaUSD 92 MUSD 83.05 M1
Provider of cross-platform game engine technology
1991Cary, North Carolina, United StatesUSD 8.13 B–771
Mobile games are developed and published by Jam City.
2007Culver City, California, United StatesUSD 499.49 M––
Operator of a multifaceted platform for sports content and experiences
2008Mumbai, Maharashtra, IndiaUSD 1.34 BUSD 509.95 K–
Mobile social games and services are developed and operated globally.
1999Shibuya, Tokyo, Japan–USD 926.03 M2,570
Skill-based online games are provided through a technology-driven platform.
2006Mumbai, Maharashtra, IndiaUSD 99.06 M––
Diversified gaming and sports media platforms are operated and developed.
1999Mumbai, Maharashtra, IndiaUSD 127.93 MUSD 194.94 M63
Casino games are developed for mobile and web platforms.
2011Burlingame, California, United StatesUSD 36.17 MUSD 235.1 M568
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Frequently Asked Questions about BigBox VR

BigBox VR was founded in 2016 and raised its 1st funding round 2 years after it was founded.

BigBox VR is headquartered in Seattle, United States. It is registered at Seattle, Washington, United States.

BigBox VR is a funded company, having raised a total of $6.52M across 1 funding round to date. The company's 1st funding round was a Seed of $6.52M, raised on Nov 2018.

BigBox VR was founded in 2016 in Seattle, United States, within the virtual reality gaming sector. High-definition VR experiences are provided, featuring complete 360-degree, 3D views for immersion. Operations center on developing online multiplayer games, including the flagship product Smashbox Arena, where physics-based concepts are integrated with tasks and activities. Voice chat functionality is included for player interaction.

BigBox VR's top competitors include CCP Games, Resolution Games and nDreams.

BigBox VR has 4 investors. Key investors include Facebook, Pioneer Square Labs, GSR Ventures, and Shasta Ventures.

Yes. BigBox VR was acquired by Facebook in June 2021.

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