Curse

San Francisco, United States Founded: 2006 • Age: 20 yrs Acquired By FANDOM
MCN platform focusing on gaming genre
Annual revenue - Latest available
Total funding $100.2M 9 rounds
Employees 215 Tracked headcount
Investors 10 Known backers
Products - Services tracked
Competitors 11 Brand Intelligence

About Curse

Curse is a company based in San Francisco (United States) founded in 2006 was acquired by FANDOM in December 2018. Curse has raised $100.2 million across 9 funding rounds from investors including Twitch, Riot Games and FANDOM. The company has 215 employees as of December 31, 2021. Curse has completed 1 acquisition, including MMO-Champion. Curse operates in a competitive market with competitors including Twitch, StreamElements, Huya, Sportvot and Garena, among others.

  • Headquarter San Francisco, United States
  • Employees 215 as on 31 Dec, 2021
  • Sectors
    Media & Entertainment
  • Phone
    Locked
  • Website
    Locked
  • Social
    Locked
  • Legal Name Curse, Inc.
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment Unlock Sub-Sector Unlock Segment
Media & Entertainment → Digital Media, Publishing & Broadcasting Unlock Sub-Sector Unlock Segment
Key Metrics
  • Annual Revenue
    Not available
  • Net Profit
    Not available
  • EBITDA
    Not available
  • Total Equity Funding
    $100.2 M (USD)

    in 9 rounds

  • Latest Funding Round
    $30 M (USD), Series C

    Jul 08, 2015

  • Investors
    Twitch

    & 9 more

  • Employee Count
    215

    as on Dec 31, 2021

  • Investments & Acquisitions
  • Acquired by
    FANDOM

    & 1 more

    (Dec 13, 2018)

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People of Curse

Headcount 50-200
Employee Profiles 4
Employee Profiles
People
Ovidiu Iulian Toma
Partner

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Funding Insights of Curse

Curse has successfully raised a total of $100.2M across 9 strategic funding rounds. The most recent funding activity was a Series C round of $30 million completed in July 2015. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

Investors in Curse

Curse has secured backing from 10 investors, including institutional, venture fund, and angel investors. Prominent investors backing the company include Twitch, Riot Games and FANDOM.

All
Venture Fund
Institutional
Angel
Investor Description Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Locked Locked Locked
Venture debt is provided to US-based technology companies.
Locked Locked Locked
Early-stage funding is provided to innovative founders by Ventech.
Locked Locked Locked
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Investor details for Curse

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  • Investor domains
  • Investor locations
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Investments & Acquisitions by Curse

Curse has strategically engaged in corporate development activities, having acquired 1 company. Notable acquisitions include MMO-Champion.

Investments
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Investment portfolio details for Curse

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  • Portfolio identities
  • Transaction dates
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Acquisitions
Company Name Description Domain Location Founded Year Amount
Esports news, events, forums, and tournaments are provided online.
Locked Locked 2007 Locked
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Complete acquisition details for Curse

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  • Acquired stakes
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  • Domains and locations

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Financial Statements - Curse

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Detailed financials for Curse

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  • Historical revenue
  • Profit trends
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Curse Comparisons

Curse Primary company
Description
MCN platform focusing on gaming genre
Location
San Francisco, United States
Founded Year
2006
Annual Revenue
Not available
Net Profit
Not available
EBITDA
Not available
Employees
215
As of 2021
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Peer comparison for Curse

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Competitors of Curse

Curse operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Twitch, StreamElements, Huya, Sportvot and Garena, among others.

Company Name Domain Founded year HQ Location Description
Locked Locked Locked
ESports social video streaming platform
Locked Locked Locked
Monetization and engagement tools for live streaming are provided.
Locked Locked Locked
Online gameplay is streamed live via a broadcasting portal.
Locked Locked Locked
Live sports streaming and casual venue services are provided.
Locked Locked Locked
Mobile entertainment and communication
Locked Locked Locked
Live video streaming platform operated with interactive features for users.
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Detailed competitors of Curse

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Latest news on Curse

FANDOM
Curseinc6 years ago
Twitch sells Curse Media
Gamesindustry7 years ago
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Complete news archive for Curse

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Frequently Asked Questions about Curse

Curse was founded in 2006.

Curse is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.

Curse is a funded company, having raised a total of $100.2M across 9 funding rounds to date.

As of Dec 31, 2021, the latest employee count at Curse is 215.

Curse was founded in 2006 in San Francisco, United States, as a multi-channel network platform centered on the gaming sector. Support is extended to gaming sites via wikis, news, guides, tools, and databases. Curse Voice is supplied as a communications tool for real-time interactions among players in multiplayer games like League of Legends. Advertising solutions are made available to ecosystem participants.

Curse's top competitors include Twitch, Huya and Rooter.

Curse has made 1 acquisition, including MMO-Champion.

Curse has 10 investors. Key investors include Twitch, Riot Games, FANDOM, AGF Management Limited, and Idinvest Partners.

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