About Curse
Curse is a company based in San Francisco (United States) founded in 2006 was acquired by FANDOM in December 2018. Curse has raised $100.2 million across 9 funding rounds from investors including Twitch, Riot Games and FANDOM. The company has 215 employees as of December 31, 2021. Curse has completed 1 acquisition, including MMO-Champion. Curse operates in a competitive market with competitors including Twitch, StreamElements, Huya, Sportvot and Garena, among others.
- Headquarter San Francisco, United States
- Employees 215 as on 31 Dec, 2021
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Sectors
Media & Entertainment
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Phone
Locked
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Website
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Social
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- Legal Name Curse, Inc.
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Annual Revenue
Not available
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Net Profit
Not available
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EBITDA
Not available
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Total Equity Funding
$100.2 M (USD)
in 9 rounds
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Latest Funding Round
$30 M (USD), Series C
Jul 08, 2015
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Investors
Twitch
& 9 more
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Employee Count
215
as on Dec 31, 2021
- Investments & Acquisitions
- Acquired by
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People of Curse
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Partner Team
1 people
Software Development Team
1 people
Content Team
1 people
Multimedia Team
1 people
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Funding Insights of Curse
Curse has successfully raised a total of $100.2M across 9 strategic funding rounds. The most recent funding activity was a Series C round of $30 million completed in July 2015. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.
Investors in Curse
Curse has secured backing from 10 investors, including institutional, venture fund, and angel investors. Prominent investors backing the company include Twitch, Riot Games and FANDOM.
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Venture capital is invested in cybersecurity, fintech, and AI startups.
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Venture debt is provided to US-based technology companies.
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Early-stage funding is provided to innovative founders by Ventech.
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Investor details for Curse
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Investments & Acquisitions by Curse
Curse has strategically engaged in corporate development activities, having acquired 1 company. Notable acquisitions include MMO-Champion.
Investment portfolio details for Curse
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- Portfolio identities
- Transaction dates
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| Company Name | Description | Domain | Location | Founded Year | Amount |
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Esports news, events, forums, and tournaments are provided online.
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Complete acquisition details for Curse
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- Transaction dates
- Acquired stakes
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- Domains and locations
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Financial Statements - Curse
Detailed financials for Curse
Historical revenue, profit, statement rows, ratios, and trend charts require an active premium plan.
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- Profit trends
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Curse Comparisons
Peer comparison for Curse
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Competitors of Curse
Curse operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Twitch, StreamElements, Huya, Sportvot and Garena, among others.
| Company Name | Domain | Founded year | HQ Location | Description |
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ESports social video streaming platform
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Monetization and engagement tools for live streaming are provided.
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Online gameplay is streamed live via a broadcasting portal.
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Live sports streaming and casual venue services are provided.
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Mobile entertainment and communication
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Live video streaming platform operated with interactive features for users.
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Detailed competitors of Curse
Competitor domains, locations, full profiles, and operating metrics require an active premium plan.
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Latest news on Curse
Complete news archive for Curse
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Frequently Asked Questions about Curse
Curse was founded in 2006.
Curse is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.
Curse is a funded company, having raised a total of $100.2M across 9 funding rounds to date.
As of Dec 31, 2021, the latest employee count at Curse is 215.
Curse was founded in 2006 in San Francisco, United States, as a multi-channel network platform centered on the gaming sector. Support is extended to gaming sites via wikis, news, guides, tools, and databases. Curse Voice is supplied as a communications tool for real-time interactions among players in multiplayer games like League of Legends. Advertising solutions are made available to ecosystem participants.
Curse has made 1 acquisition, including MMO-Champion.
Curse has 10 investors. Key investors include Twitch, Riot Games, FANDOM, AGF Management Limited, and Idinvest Partners.