About Curse
Curse is a Media & Entertainment company based in San Francisco (United States) founded in 2006, and was acquired by FANDOM in December 2018. MCN platform focusing on gaming genre. Curse has raised $100.2 million across 9 funding rounds from investors including Twitch, Riot Games and FANDOM. The company has 215 employees. Curse has completed 1 acquisition, including MMO-Champion. Its website curse.com draws about 36 thousand monthly visits. The company was acqui-hired. Its focus areas include Internet First Media, Lifestyle, Thematic and Gaming. Its legal entity is CURSE, INC. Its competitors include Twitch, THETA.tv and Ustream; 3 of its 3 listed competitors have raised funding.
Company details
Curse was founded in 2006 in San Francisco, United States, as a multi-channel network platform centered on the gaming sector. Support is extended to gaming sites via wikis, news, guides, tools, and databases. Curse Voice is supplied as a communications tool for real-time interactions among players in multiplayer games like League of Legends. Advertising solutions are made available to ecosystem participants.
- Total Equity Funding$100.2M (USD)
in 9 rounds
- Latest Funding Round$30M (USD), Series C
Jul 2015
- InvestorsTwitch
& 9 more
- Employee Count215
- Investments & Acquisitions
- Acquired by
Funding Insights of Curse
Curse has successfully raised a total of $100.2M across 9 strategic funding rounds. The most recent funding activity was a Series C round of $30 million completed in July 2015. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.
- Total Funding $100.2M
- Total Rounds 9
- Last Round Series C β $30M
- First Round $800,000
(Dec 2006)
- Investors Count 8
All 9 funding rounds of Curse with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul 2015 | $30M | Series C | β | β | |
| Jul 2015 | $30M | Series C | β | Riot Games | β |
| Jul 2014 | $10M | Series B | β | GGV Capital | β |
| Jul 2014 | $6M | Debt – Conventional | β | β | |
| Oct 2010 | $12.4M | Series B | β | β | β |
| Dec 2009 | $6M | Series B | β | Ventech, Uncork Capital | β |
| Jul 2007 | $5M | Series A | β | β | |
| Jul 2007 | $6M | Series A | β | Idinvest Partners | |
| Dec 2006 | $800,000 | Angel Round | β | β | β |
10 investors in total: 9 institutional and 1 angel.
Investors in Curse
Curse has secured backing from 10 investors, including institutional, venture fund, and angel investors. Prominent investors backing the company include Twitch, Riot Games and FANDOM.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
Venture capital is invested in cybersecurity, fintech, and AI startups. | ggvc.com | Menlo Park, United States | ||
Venture debt is provided to US-based technology companies. | multipliercapital.com | New York, United States | ||
Early-stage funding is provided to innovative founders by Ventech. | ventechvc.com | Paris, France | ||
Venture capital is invested in multiple sectors by Uncork Capital. | uncorkcapital.com | Palo Alto, United States | ||
Equity investments are provided to low and middle market companies. | 1997 | idinvest.com | Paris, France | |
Video games are developed and eSports tournaments are organized. | 2006 | riotgames.com | San Francisco, United States | |
Emerging technology companies are invested in by the government fund. | 1995 | agf.com | Toronto, Canada | |
ESports social video streaming platform | 2006 | twitch.tv | San Francisco, United States | |
CV Cyril Vermeulen | Angel investor and entrepreneur, co-founder of Aufort, focusing on fintech and tech startups. | unknown_7ef850d7480742238 | ||
Online social platform for media enthusiasts | 2005 | fandom.com | San Francisco, United States |
Investor details for Curse
The complete investor list, round-by-round participation and investor portfolios require an active premium plan.
- Complete investor list
- Round participation
- Investor portfolios
- Co-investor network
Verified entity values are shown only after access is granted.
People of Curse
4 people are tracked at Curse (2 in leadership, 2 in team); the tracked headcount is 215.
| Name | Role | Group |
|---|---|---|
Ovidiu Iulian Toma | Partner | Leadership |
Ariel Leach | Multimedia Producer/partner | Leadership |
Elliot Spilk | Digital Content Manager | Team |
Daniel McGlade | Content Creator | Team |
Complete people profiles for Curse
Full employee and board profiles, team structure, tenure and professional contact details require an active premium plan.
- Full employee list
- Team structure
- Board tenure
- Professional contacts
Verified entity values are shown only after access is granted.
Investments & Acquisitions by Curse
Curse has strategically engaged in corporate development activities, having acquired 1 company. Notable acquisitions include MMO-Champion.
| Company Name | Description | Domain | Location | Founded | Acquired | Amount |
|---|---|---|---|---|---|---|
Esports news, events, forums, and tournaments are provided online. | mmo-champion.com | New York, United States | 2007 | Jul 2010 | β’β’β’β’ |
Complete acquisition details for Curse
Acquired stakes, deal sources and the complete acquisition history require an active premium plan.
- Acquired stakes
- Deal sources
- Complete history
- Exports
Verified entity values are shown only after access is granted.
Timeline of Curse
6 dated milestones of Curse across 12 years, from founding to its latest funding, stage changes and deals.
- Founded Curse is founded.
- Funding First funding round of $800K.
- Acquisition Acquires MMO-Champion.
- Funding Latest funding round, Series C, of $30.0M.
- Exit Acquired by Twitch.
- Exit Acquired by FANDOM.
Competitors of Curse
Curse has 3 listed competitors in our database, 3 of them funded. They include Twitch, THETA.tv and Ustream.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| twitch.tv | 2006 | San Francisco, United States | $35.12M | ESports social video streaming platform | ||
| theta.tv | 2016 | San Jose, United States | $31.97M | Blockchain based esports streaming platform | ||
| ustream.tv | 2007 | San Francisco, United States | $48.63M | Live and on-demand eSports video streaming services are offered. |
Detailed competitors of Curse
The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.
- Full competitor set
- Operating metrics
- Benchmarks
- Competitive positioning
Verified entity values are shown only after access is granted.
Web traffic of Curse
The website of Curse (curse.com) receives about 36K visits a month.
- Monthly visits36K
▲ 9.1% vs previous month
Websites whose visitors overlap most with Curse. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
wowhead.com | wowhead.com | 100% | #994 | β | |
| curseforge.com | 94% | 43.4M | #733 | View details | |
wowinterface.com | wowinterface.com | 89% | #111,318 | β | |
wowace.com | wowace.com | 89% | #251,765 | β | |
thottbot.com | thottbot.com | 88% | β | ||
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
All 38 similar websites and full traffic analytics for Curse
The complete similar-websites list, audience overlap and engagement analytics require an active premium plan.
- 38 similar websites
- Audience overlap
- Engagement analytics
- Traffic by brand
Verified entity values are shown only after access is granted.
Top companies in eSports & Competitive Gaming
3 companies that operate in the same segment as Curse (eSports & Competitive Gaming) in United States, ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
ESports social video streaming platform | 2006 | San Francisco, California, United States | USD 35.12 M | |||
Video games are developed and eSports tournaments are organized. | 2006 | San Francisco, California, United States | USD 15 M | USD 630.41 K | 4 | |
Esports league organization and organizer | 2010 | Los Angeles, California, United States | USD 40 M |
Unlock complete access to The Company Check
Get unrestricted viewing across everything we track β from companies and brands to investors, funding rounds, acquisitions, financials, and more.
- Unlimited viewing on all profiles Companies, investors, financials, funding, acquisitions & directors
- Full access to every database India & global coverage, advanced filters and rich profile details
- Always-on access from your team account Single premium plan for everything you see on the portal
Related news about Curse
Complete news archive for Curse
Full article history, source details, and older brand coverage require an active premium plan.
- Full article archive
- Source and publication date
- Older coverage
- Brand-specific news history
Verified entity values are shown only after access is granted.
Frequently Asked Questions about Curse
Curse was founded in 2006.
Curse is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.
Curse is a funded company, having raised a total of $100.2M across 9 funding rounds to date. The company's 1st funding round was a Angel Round of $800K, raised on Dec 2006.
Curse has 215 employees.
Curse was founded in 2006 in San Francisco, United States, as a multi-channel network platform centered on the gaming sector. Support is extended to gaming sites via wikis, news, guides, tools, and databases. Curse Voice is supplied as a communications tool for real-time interactions among players in multiplayer games like League of Legends. Advertising solutions are made available to ecosystem participants.
Curse has made 1 acquisition, including MMO-Champion.
Curse has 10 investors. Key investors include Twitch, Riot Games, FANDOM, AGF Management Limited, and Idinvest Partners.
Curse operates through Curse, Inc..
Yes. Curse was acquired by FANDOM in December 2018.

