Curse

San Francisco, United States Founded: 2006 • Age: 20 yrs Acquired By FANDOM
MCN platform focusing on gaming genre
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About Curse

Curse is a company based in San Francisco (United States) founded in 2006 was acquired by FANDOM in December 2018.. Curse has raised $100.2 million across 9 funding rounds from investors including Twitch, Riot Games and FANDOM. The company has 215 employees as of December 31, 2021. Curse has completed 1 acquisition, including MMO-Champion. Curse operates in a competitive market with competitors including Twitch, StreamElements, Huya, Sportvot and Garena, among others.

  • Headquarter San Francisco, United States
  • Employees 215 as on 31 Dec, 2021
  • Sectors
    Media & Entertainment
  • Phone
    *********
  • Website
    *********
  • Social
    *********
  • Legal Name Curse, Inc.
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment
Media & Entertainment → Digital Media, Publishing & Broadcasting
Key Metrics
  • Annual Revenue
  • Net Profit
  • EBITDA
  • Total Equity Funding
    $100.2 M (USD)

    in 9 rounds

  • Latest Funding Round
    $30 M (USD), Series C

    Jul 08, 2015

  • Investors
    Twitch

    & 9 more

  • Employee Count
    215

    as on Dec 31, 2021

  • Investments & Acquisitions
  • Acquired by
    FANDOM

    & 1 more

    (Dec 13, 2018)

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People of Curse
Headcount 50-200
Employee Profiles 4
Employee Profiles
People
Ovidiu Iulian Toma
Partner

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Funding Insights of Curse

Curse has successfully raised a total of $100.2M across 9 strategic funding rounds. The most recent funding activity was a Series C round of $30 million completed in July 2015. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

  • Total Funding
  • Total Rounds 9
  • Last Round Series C — $30.0M
  • First Round

    (01 Dec 2006)

  • Investors Count 8
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2015 Amount Series C - Curse Valuation

investors

Jul, 2015 Amount Series C - Curse Valuation Riot Games
Jul, 2014 Amount Series B - Curse Valuation GGV Capital
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Investors in Curse

Curse has secured backing from 10 investors, including institutional, venture fund, and angel investors. Prominent investors backing the company include Twitch, Riot Games and FANDOM. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.

All
Venture Fund
Institutional
Angel
Investor Description Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Founded Year Domain Location
Venture debt is provided to US-based technology companies.
Founded Year Domain Location
Early-stage funding is provided to innovative founders by Ventech.
Founded Year Domain Location
Investor Description Founded Year Domain Location
Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
Founded Year Domain Location
Startup ecosystems are ignited through strategic investments by Signite Partners.
Founded Year Domain Location
Venture capital is directed toward companies in multiple sectors.
Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Founded Year Domain Location

Investments & Acquisitions by Curse

Curse has strategically engaged in corporate development activities, having acquired 1 company. Notable acquisitions include MMO-Champion. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.

Investments
Company Name Description Domain Location Founded Year Amount
Bionic investment advisor platform
2016
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Acquisitions
Company Name Description Domain Location Founded Year Amount
Esports news, events, forums, and tournaments are provided online.
2007
Company Name Description Domain Location Founded Year Amount
OVO is recognized as a smart digital payment application.
2017
Bionic investment advisor platform
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014

Financial Statements - Curse

Tata Steel revenue growth over time
Tata Steel profit and loss trends over time
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Curse Comparisons

Employees
+
Add Comparison
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Competitors of Curse

Curse operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Twitch, StreamElements, Huya, Sportvot and Garena, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.

Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
ESports social video streaming platform
domain founded_year HQ Location
Monetization and engagement tools for live streaming are provided.
domain founded_year HQ Location
Online gameplay is streamed live via a broadcasting portal.
domain founded_year HQ Location
Live sports streaming and casual venue services are provided.
domain founded_year HQ Location
Mobile entertainment and communication
domain founded_year HQ Location
Live video streaming platform operated with interactive features for users.
Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Multiple services are booked via an app-based platform.
domain founded_year HQ Location
On-demand services are booked through an app-based platform.
domain founded_year HQ Location
App based platform offering on demand delivery and ride-hailing services
domain founded_year HQ Location
Operates an on-demand hyperlocal delivery app for food and groceries.

Latest news on Curse

FANDOM
Curseinc6 years ago
Twitch sells Curse Media
Gamesindustry7 years ago

Frequently Asked Questions about Curse

When was Curse founded?

Curse was founded in 2006.

Where is Curse located?

Curse is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.

Is Curse a funded company?

Curse is a funded company, having raised a total of $100.2M across 9 funding rounds to date. The company's 1st funding round was a Series B of $10M, raised on Dec 01, 2006.

How many employees does Curse have?

As of Dec 31, 2021, the latest employee count at Curse is 215.

What does Curse do?

Curse was founded in 2006 in San Francisco, United States, as a multi-channel network platform centered on the gaming sector. Support is extended to gaming sites via wikis, news, guides, tools, and databases. Curse Voice is supplied as a communications tool for real-time interactions among players in multiplayer games like League of Legends. Advertising solutions are made available to ecosystem participants.

Who are the top competitors of Curse?

Curse's top competitors include Twitch, Huya and Rooter.

How many acquisitions has Curse made?

Curse has made 1 acquisition, including MMO-Champion.

Who are Curse's investors?

Curse has 10 investors. Key investors include Twitch, Riot Games, FANDOM, AGF Management Limited, and Idinvest Partners.

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