About GAMEVIL
GAMEVIL is a company based in Seoul (South Korea) founded in 2000.. GAMEVIL has completed 2 acquisitions, including Com2uS and ZENAAD. GAMEVIL operates in a competitive market with competitors including Electronic Arts, Machine Zone, Nexon, Netmarble Games Corporation and Futureplay Games, among others.
- Headquarter Seoul, South Korea
- Stage Public
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Sectors
Media & Entertainment
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Phone
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Website
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Social
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Annual Revenue
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Net Profit
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EBITDA
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Latest Funding Round
$80 M (USD), Post-IPO
Jun 19, 2013
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Investors
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Employee Count
Employee Count
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Investments & Acquisitions
Com2uS
& 1 more
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Funding Insights of GAMEVIL
- Total Funding Total Funding
- Total Rounds 1
- Last Round Post-IPO — $80.0M
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First Round
First Round
(19 Jun 2013)
- Investors Count Investors Count
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jun, 2013 | Amount | Post-IPO - GAMEVIL | Valuation |
investors |
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| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Investments & Acquisitions by GAMEVIL
GAMEVIL has strategically engaged in corporate development activities, having acquired 2 companies. Notable acquisitions include Com2uS and ZENAAD. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.
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2016 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 |
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Provider of mobile adverts performance, revenue, and earnings reporting solutions for publishers
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2019 | ||||
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Mobile game developer and publisher
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1998 |
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OVO is recognized as a smart digital payment application.
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2017 | ||||
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Bionic investment advisor platform
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 |
Financial Statements - GAMEVIL
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Gamevil Comparisons
Competitors of GAMEVIL
GAMEVIL operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Electronic Arts, Machine Zone, Nexon, Netmarble Games Corporation and Futureplay Games, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.
| Company Name | Domain | Founded year | HQ Location | Description |
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| domain | founded_year | HQ Location |
Video game developers focused on core games
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| domain | founded_year | HQ Location |
Mobile game developer
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| domain | founded_year | HQ Location |
Nexon is recognized as a leading developer of online games.
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| domain | founded_year | HQ Location |
Mobile-based mid-core games are developed and published across platforms.
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| domain | founded_year | HQ Location |
Casual mobile games are developed with ad-based monetization models.
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| domain | founded_year | HQ Location |
Mid-core mobile games are developed and published by Linekong.
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| Company Name | Domain | Founded year | HQ Location | Description |
|---|---|---|---|---|
| domain | founded_year | HQ Location |
Multiple services are booked via an app-based platform.
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| domain | founded_year | HQ Location |
On-demand services are booked through an app-based platform.
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| domain | founded_year | HQ Location |
App based platform offering on demand delivery and ride-hailing services
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| domain | founded_year | HQ Location |
Operates an on-demand hyperlocal delivery app for food and groceries.
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Latest news on Gamevil
Frequently Asked Questions about GAMEVIL
When was GAMEVIL founded?
GAMEVIL was founded in 2000 and raised its 1st funding round 13 years after it was founded.
Where is GAMEVIL located?
GAMEVIL is headquartered in Seoul, South Korea.
What does GAMEVIL do?
GAMEVIL was founded in 2000 in Seoul, South Korea, as a developer and publisher in the mobile gaming sector. Operations center on mid-core titles, with RPGs forming the primary focus. Games such as the Zenonia series, released between 2009 and 2012, and Kritika, launched in 2014, have been produced for mobile platforms. The company maintains its headquarters in Seoul, supporting global distribution efforts.
Who are the top competitors of GAMEVIL?
GAMEVIL's top competitors include Machine Zone, Supercell and Linekong.
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