
About Motion Analysis
Motion Analysis is a Technology company based in Santa Rosa (United States) founded in 1982. It develops motion capture software and hardware for scientific, animation, and performance tracking. It operates on a B2B model in Technology and Healthcare sectors. Motion Analysis has completed 1 acquisition, including Mamoca. Motion Analysis offers products and services including CORTEX, RIG SOLVER, BASIX GO, MO-CAP CAMERAS, and FIREFLY ACTIVE MARKERS. Its focus areas include Motion Capture, Animation, Game Development and Clinical. Its legal entity is Motion Analysis Corporation. Its competitors include Noitom, Rokoko, Sportsbox AI, DeepMotion and Vicon and 5 more; 8 of its 10 listed competitors have raised funding.
Company details
Motion Analysis Corporation creates advanced motion capture software and hardware solutions, including products like CORTEX and various cameras. They offer tools for applications such as animal studies, animation, clinical evaluations, research, and sports performance. The company provides flexible setups for tracking movements in humans, animals, and objects, with global integrations and support for diverse industries including healthcare and gaming.
- Headquarters Santa Rosa, United States
- SectorsTechnologyHealthcare
- Website motionanalysis.com
- Social LinkedIn X Facebook
- Legal Name Motion Analysis Corporation
- Investments & Acquisitions
Products & Services of Motion Analysis
Motion Analysis offers a comprehensive portfolio of products and services, including CORTEX, RIG SOLVER, BASIX GO, MO-CAP CAMERAS, and FIREFLY ACTIVE MARKERS.
Advanced software for scientific and healthcare motion tracking.
Skeleton solver for motion data clean-up and analysis.
Software for animation and character design tracking.
Cameras for motion capture in various applications.
Markers for rigid body tracking in drones and robots.
Quick setup kit with cameras and markers for motion capture.
Ready-to-use kit for drone tracking with software and hardware.
People of Motion Analysis
1 people are tracked at Motion Analysis (1 in leadership).
| Name | Role | Group |
|---|---|---|
Tom Whitaker | CEO | Leadership |
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Investments & Acquisitions by Motion Analysis
Motion Analysis has strategically engaged in corporate development activities, having acquired 1 company. Notable acquisitions include Mamoca.
| Company Name | Description | Domain | Location | Founded | Acquired | Amount |
|---|---|---|---|---|---|---|
Markerless 3D motion capture technology is developed for tracking movements. | mamoca.com | San Clemente, United States | 2005 | Aug 2009 | β’β’β’β’ |
Complete acquisition details for Motion Analysis
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Timeline of Motion Analysis
2 dated milestones of Motion Analysis across 27 years, from founding to its latest funding, stage changes and deals.
- Founded Motion Analysis is founded.
- Acquisition Acquires Mamoca.
Competitors of Motion Analysis
Motion Analysis has 10 listed competitors in our database, 8 of them funded. They include Noitom, Rokoko, Sportsbox AI, DeepMotion and Vicon, among others.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| noitom.com | 2012 | Beijing, China | $25M | – | Motion capture systems, VR gloves, and software solutions are developed. | |
| rokoko.com | 2014 | Copenhagen, Denmark | $13.65M | 37 | Sensor-based wearable suits for 3D motion capture are provided. | |
| sportsbox.ai | 2020 | Bellevue, United States | $5.5M | – | Provider of AI-enabled motion capture and swing analysis solutions for golfers | |
| deepmotion.com | 2014 | San Mateo, United States | $2.2M | – | Digital characters for animation are created using deep learning technology. | |
| vicon.com | 1984 | Oxford, United Kingdom | – | 78 | Motion capture systems are developed for entertainment and engineering sectors. | |
| kinetix.tech | 2020 | Paris, France | $11.61M | – | AI-driven motion capture is used for immersive content development. | |
| xsens.com | 2000 | Enschede, Netherlands | – | – | 3D motion tracking products | |
| move.ai | 2019 | London, United Kingdom | $17.36M | 23 | Sports data and video analysis software developer | |
| facerig.com | 2013 | Bucharest, Romania | $2.3M | – | 3D facial animation software is provided for webcam-driven avatar animation. | |
| faceshift.com | 2012 | Zurich, Switzerland | $700,000 | – | AI-captured facial expressions are delivered in real-time for avatar animation. |
Detailed competitors of Motion Analysis
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Web traffic of Motion Analysis
Websites that share an audience with Motion Analysis (motionanalysis.com).
Websites whose visitors overlap most with Motion Analysis. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
| simi.com | 100% | 4.7K | #3,862,611 | View details | |
| vicon.com | 31% | 103.3K | #395,050 | View details | |
| qualisys.com | 31% | 57.2K | #608,992 | View details | |
| ikinema.com | 29% | – | – | View details | |
| ndigital.com | 28% | 39.8K | #531,134 | View details |
Top companies in Gaming Hardware & Devices
10 companies that operate in the same segment as Motion Analysis (Gaming Hardware & Devices), ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Valve Corporation is engaged in gaming, digital distribution, and hardware development. | 1996 | Bellevue, Washington, United States | – | – | 1,855 | |
Developer and publisher of casual casino PC games | 1972 | New York, New York, United States | – | USD 64.39 M | 21 | |
Nintendo is recognized for developing gaming consoles and software. | 1980 | Redmond, Washington, United States | – | USD 14.48 B | 8,210 | |
Minecraft is developed as a sandbox video game since 2009. | 2009 | Stockholm, Sweden | – | – | – | |
Gaming peripherals and software are designed and manufactured for gamers. | 2001 | Copenhagen, Denmark | USD 37.23 M | – | – | |
Enterprise SSD storage devices are supplied to business clients. | 1994 | Fremont, California, United States | – | USD 1.47 B | 2,570 | |
Gaming consoles and devices are designed for interactive entertainment. | 1996 | New York, New York, United States | – | – | – | |
Online platform offering slot games and fishing arcade with easy registration. | 2017 | Gurugram, Haryana, India | USD 13.15 M | USD 3.63 M | 132 | |
Fashion looks are shared via an online community platform. | 2019 | London, England, United Kingdom | USD 19.15 M | – | – | |
Developer of gears for gamers | 2011 | Suwanee, Georgia, United States | – | – | 232 |
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Related news about Motion Analysis
Complete news archive for Motion Analysis
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Frequently Asked Questions about Motion Analysis
Motion Analysis was founded in 1982.
Motion Analysis is headquartered in Santa Rosa, United States.
Motion Analysis Corporation creates advanced motion capture software and hardware solutions, including products like CORTEX and various cameras. They offer tools for applications such as animal studies, animation, clinical evaluations, research, and sports performance. The company provides flexible setups for tracking movements in humans, animals, and objects, with global integrations and support for diverse industries including healthcare and gaming.
Motion Analysis's top competitors include Kinetix, Noitom and Sportsbox AI.
Motion Analysis offers CORTEX, RIG SOLVER, BASIX GO, MO-CAP CAMERAS, and 3 more products and services.
Motion Analysis has made 1 acquisition, including Mamoca.
Motion Analysis operates through Motion Analysis Corporation.
