About Neuromotion
Neuromotion is a company based in Boston (United States) founded in 2014 by Jason Kahn and Craig Lund. The company has 31 employees as of December 31, 2024. Neuromotion operates in a competitive market with competitors including Mightier, If You Can, Mind Lab, iRewardChart and Genii Games, among others.
- Headquarter Boston, United States
- Employees 31 as on 31 Dec, 2024
- Founders Jason Kahn, Craig Lund
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Sectors
Education
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Phone
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Website
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Social
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- Legal Name Neuromotion Inc.
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Annual Revenue
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Net Profit
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EBITDA
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Latest Funding Round
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Investors
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Employee Count
31
as on Dec 31, 2024
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Funding Insights of Neuromotion
Detailed funding history for Neuromotion
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Investments & Acquisitions by Neuromotion
Investment portfolio details for Neuromotion
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Financial Statements - Neuromotion
Detailed financials for Neuromotion
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Neuromotion Comparisons
Peer comparison for Neuromotion
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Competitors of Neuromotion
Neuromotion operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Mightier, If You Can, Mind Lab, iRewardChart and Genii Games, among others.
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Emotions are regulated by children via heart-monitored gaming sessions.
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SEL concepts are taught to students through games and storytelling.
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K-12 games are developed using cognitive, emotional, and ethical methodologies.
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Online reward-based platform for parents to track child's behaviour
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Develops interactive mobile apps and web videos for children's education and entertainment.
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Detailed competitors of Neuromotion
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Latest news on Neuromotion
Complete news archive for Neuromotion
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Frequently Asked Questions about Neuromotion
Neuromotion was founded in 2014.
Neuromotion is headquartered in Boston, United States. It is registered at Boston, Massachusetts, United States.
Craig Lund is the current CEO of Neuromotion. They have also founded this company.
As of Dec 31, 2024, the latest employee count at Neuromotion is 31.
Neuromotion was founded in 2014 in Boston, United States, focusing on educational gaming for child emotional development. Video games are created to monitor childrens responses to in-game situations via heart rate sensors worn during play. Emotional control is fostered based on these responses. Parents access online dashboards to view results, analyses, and progress tracking. Operations center on biofeedback-integrated software for youth mental health support.
Neuromotion's top competitors include Mightier, If You Can and iRewardChart.