Rec Room

Seattle, United States Founded: 2016 • Age: 10 yrs
Tools for creating and playing games are provided without coding.
Annual revenue - Latest available
Total funding $270.8M 6 rounds
Employees - Tracked headcount
Investors 14 Known backers
Products 1 Services tracked
Competitors 9 Brand Intelligence

About Rec Room

Rec Room is a company based in Seattle (United States) founded in 2016 by John Bevis and Nick Fajt. It operates as a Freemium. Rec Room has raised $270.82 million across 6 funding rounds from investors including Indexa Capital, Coatue and Sequoia Capital. Rec Room offers products and services including Rec Room. Rec Room operates in a competitive market with competitors including Unity, Roblox, EloElo, FRVR and Manticore Games, among others.

  • Headquarter Seattle, United States
  • Founders John Bevis, Nick Fajt
  • Stage Unicorn
  • Sectors
    Media & Entertainment
  • Email
    Locked
  • Phone
    Locked
  • Website
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  • Social
    Locked
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment Unlock Sub-Sector Unlock Segment
Media & Entertainment → Gaming & Interactive Entertainment Unlock Sub-Sector Unlock Segment
Media & Entertainment → Gaming & Interactive Entertainment Unlock Sub-Sector Unlock Segment
Key Metrics
  • Annual Revenue
    Not available
  • Net Profit
    Not available
  • EBITDA
    Not available
  • Total Equity Funding
    $270.82 M (USD)

    in 6 rounds

  • Latest Funding Round
    $145 M (USD), Series F

    Dec 17, 2021

  • Investors
  • Employee Count
    Not available
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Products & Services of Rec Room

Rec Room offers a comprehensive portfolio of products and services, including Rec Room.

Product name locked
Category locked
Primary

A platform for building and playing games together.

People of Rec Room

Headcount 50-200
Employee Profiles 62
Board Members and Advisors 2
Employee Profiles
People
David Haley
VP Of Engineering
People
Catrina Vroman
Senior Quality Assurance Tester
People
Cameron Brown
CCO
People
Nick Fajt
CEO & Co-Founder

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Funding Insights of Rec Room

Rec Room has successfully raised a total of $270.82M across 6 strategic funding rounds. The most recent funding activity was a Series F round of $145 million completed in December 2021. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

Investors in Rec Room

Rec Room has secured backing from 14 investors, including venture fund, institutional, and angel investors. Prominent investors backing the company include Indexa Capital, Coatue and Sequoia Capital.

All
Venture Fund
Institutional
Angel
Investor Description Founded Year Domain Location
Provider of an investment platform for various stages
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Sequoia Capital is engaged in venture capital investments.
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Venture capital investments in technology startups and entrepreneurs.
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Investor details for Rec Room

Investor domains, locations, round participation, and complete history require an active premium plan.

  • Investor domains
  • Investor locations
  • Funding rounds
  • Participation history

Verified entity values are shown only after access is granted.

Investments & Acquisitions by Rec Room

Investments
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Investment portfolio details for Rec Room

Portfolio company identities, transaction dates, round details, and investment values require an active premium plan.

  • Portfolio identities
  • Transaction dates
  • Round details
  • Investment values

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Financial Statements - Rec Room

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Detailed financials for Rec Room

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  • Profit trends
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  • Financial ratios

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Rec Room Comparisons

Rec Room Primary company
Description
Tools for creating and playing games are provided without co...
Location
Seattle, United States
Founded Year
2016
Annual Revenue
Not available
Net Profit
Not available
EBITDA
Not available
Employees
Not available
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Peer comparison for Rec Room

Named peer metrics, headcount, funding, location, and side-by-side benchmarks require an active premium plan.

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  • Operating benchmarks

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Competitors of Rec Room

Rec Room operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Unity, Roblox, EloElo, FRVR and Manticore Games, among others.

Company Name Domain Founded year HQ Location Description
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Unity is recognized as a leading real-time development platform.
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A gaming platform for user-generated content is operated.
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Live social entertainment is facilitated via an app-based platform.
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An online platform for browser-based games is provided by FRVR.
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Multiplayer PC and console games are developed using Unreal Engine.
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Detailed competitors of Rec Room

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  • Domains and locations
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Latest news on Rec Room

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Complete news archive for Rec Room

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  • Source and publication date
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  • Brand-specific news history

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Frequently Asked Questions about Rec Room

Rec Room was founded in 2016.

Rec Room is headquartered in Seattle, United States. It is registered at Seattle, Washington, United States.

Nick Fajt is the current CEO of Rec Room. They have also founded this company.

Rec Room is a funded company, having raised a total of $270.82M across 6 funding rounds to date.

A platform is offered by Rec Room for users to build and play games together. Millions of player-created rooms are available to explore across various devices, including phones, PCs, consoles, and VR headsets. Social interaction is facilitated through avatars and community engagement, ensuring a welcoming environment for diverse users. Solutions are provided for creative expression using tools like the Maker Pen to design unique content.

Rec Room's top competitors include Roblox, EloElo and Unity.

Rec Room offers Rec Room.

Rec Room has 14 investors. Key investors include Indexa Capital, Coatue, Sequoia Capital, Index Ventures, and Madrona.

The valuation of Rec Room is $3.5B as of Dec 2021.

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