Striker VR

New Orleans, United States Founded: 2014 • Age: 12 yrs
Virtual reality gun controllers are supplied for location-based entertainment venues.
Annual revenue - Latest available
Total funding $4.0M 1 rounds
Employees - Tracked headcount
Investors - Known backers
Products - Services tracked
Competitors 9 Brand Intelligence

About Striker VR

Striker VR is a company based in New Orleans (United States) founded in 2014. Striker VR has raised $4 million across 1 funding round. Striker VR operates in a competitive market with competitors including bHaptics, Ultraleap, AntVR, TechXR and Tactical Haptics, among others.

  • Headquarter New Orleans, United States
  • Sectors
    Media & Entertainment
    Technology
  • Email
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  • Phone
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  • Website
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  • Social
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Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment Unlock Sub-Sector Unlock Segment
Technology → Extended, Virtual & Augmented Reality Unlock Sub-Sector Unlock Segment
Technology → Extended, Virtual & Augmented Reality Unlock Sub-Sector Unlock Segment
Key Metrics
  • Annual Revenue
    Not available
  • Net Profit
    Not available
  • EBITDA
    Not available
  • Total Equity Funding
    $4 M (USD)

    in 1 rounds

  • Latest Funding Round
    $4 M (USD), Series A

    Feb 12, 2021

  • Investors
    Not available
  • Employee Count
    Not available
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Funding Insights of Striker VR

Striker VR has successfully raised a total of $4M through 1 strategic funding round. The most recent funding activity was a Series A round of $4 million completed in February 2021. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

Investments & Acquisitions by Striker VR

Investments
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Investment portfolio details for Striker VR

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Financial Statements - Striker VR

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Detailed financials for Striker VR

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Striker Vr Comparisons

Striker VR Primary company
Description
Virtual reality gun controllers are supplied for location-ba...
Location
New Orleans, United States
Founded Year
2014
Annual Revenue
Not available
Net Profit
Not available
EBITDA
Not available
Employees
Not available
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Peer comparison for Striker VR

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Competitors of Striker VR

Striker VR operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as bHaptics, Ultraleap, AntVR, TechXR and Tactical Haptics, among others.

Company Name Domain Founded year HQ Location Description
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Wearable haptic devices for gaming are developed and produced.
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Provider of spatial interaction technology solutions
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VR gaming and viewing kit
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Immersive learning solutions are delivered via AR and VR tools.
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Haptic motion controllers for VR, games, and healthcare are provided.
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Real-time body tracking for VR gaming experiences is developed.
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Detailed competitors of Striker VR

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Latest news on Striker Vr

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Frequently Asked Questions about Striker VR

Striker VR was founded in 2014 and raised its 1st funding round 7 years after it was founded.

Striker VR is headquartered in New Orleans, United States. It is registered at New Orleans, Louisiana, United States.

Striker VR is a funded company, having raised a total of $4M across 1 funding round to date.

Striker VR has developed a virtual reality gun controller for location-based VR entertainment. It offers peripherals for the Digital Out-of-Home market. Arena Infinity v1 is a VR gun controller based on its proprietary haptic technology which outputs a range of haptic effects based on the type of virtual weapon e.g. guns, chainsaws, grenade launchers. Its features are adjustable haptics, programmable LEDs, dual touchpad and multiple buttons, 300 ft wireless capability and, can be configured from Arena Live software suite.

Striker VR's top competitors include Ultraleap, bHaptics and TechXR.

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