
About Take-Two Interactive
Take-Two Interactive is a publicly listed company based in New York (United States) founded in 1993 by Ryan Brant. Video games for PC and console platforms are developed. The company has 12,930 employees. Take-Two Interactive has completed 12 acquisitions, including 2K Czech, Dots and Dynamixyz. Its website take2games.com draws about 640 thousand monthly visits. Take-Two Interactive offers products and services including Sid Meier's Civilization VII, NBA 2K25, and WWE 2K25. Its focus areas include Gaming, PC & Console Gaming, Game Developers and PC & Console Games. Its legal entity is Take-Two Interactive Software, Inc. Its competitors include Nexon, Nintendo and Atari.
Company details
Take-Two Interactive was founded in 1993 in New York, United States, by Ryan Brant. Operations focus on the video game industry, where titles for PC and console are developed and published. Key series include Grand Theft Auto, an action-adventure franchise, and BioShock, a first-person shooter series. The company is headquartered in New York, with activities centered on game development for global markets.
Products & Services of Take-Two Interactive
Take-Two Interactive offers a comprehensive portfolio of products and services, including Sid Meier's Civilization VII, NBA 2K25, and WWE 2K25.
Turn-based strategy game for empire building and global conquest
Basketball simulation game with realistic gameplay and career modes
Wrestling simulation featuring iconic matches and storylines
Apps and channels of Take-Two Interactive
its YouTube channel Ghost Story has 44.5K subscribers and 30 videos.
Videos from Take-Two Interactive
The most watched videos on Take-Two Interactive's YouTube channel, Ghost Story (44.5K subscribers). Click a video to play it here.
More on Ghost Story.
Funding Insights of Take-Two Interactive
- Total Rounds 1
- Investors Count 1
All 1 funding rounds of Take-Two Interactive with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Oct 2022 | Post-IPO | β | β |
1 investors in total: 1 institutional.
Investors in Take-Two Interactive
Take-Two Interactive has secured backing from 1 investor, including institutional investors. Prominent investors backing the company include Kbc.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
Integrated bank-insurance group serving retail, private banking, and SME clients | kbc.com | Brussels, Belgium |
Investor details for Take-Two Interactive
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People of Take-Two Interactive
274 people are tracked at Take-Two Interactive (117 in leadership, 9 in board & advisors, 148 in team); the tracked headcount is 12,930.
| Name | Role | Group |
|---|---|---|
Ryan Brant | Founder | Leadership |
Munish Dhawan | Head Of Data Management | Leadership |
Pete Welch | Senior Vice President, Deputy General Counsel, Product & Publishing | Leadership |
Paul Collins | VP & Counsel | Leadership |
Cipp/Us Dagatha Delgado | Director & Counsel, Privacy | Leadership |
Maria Teresa Lagumina | Director And Counsel | Leadership |
Aaron Diamond | Vice President And Counsel | Leadership |
Enid Hsu-Roddy | VP Of Consolidations | Leadership |
Pamela Rockmore | Director & Counsel - Product & Marketing | Leadership |
Robyn Ellis | Senior Director And Counsel, Privacy | Leadership |
Andrew Wood | Senior Vice President, Finance | Leadership |
Adam Wexler | Senior Vice President, Deputy General Counsel | Leadership |
Chris Loeffler | SVP & Deputy General Counsel, Global Head Of Privacy & DPO | Leadership |
Chelsea Conanan | Director And Counsel, Employment | Leadership |
Marine Cabour | Director & Counsel | Leadership |
Jon Peritz | Senior Director & Managing Counsel, Business Affairs | Leadership |
Uyar | Associate Director & Counsel, Business Affairs | Leadership |
Greg Gibson | Senior Vice President And Deputy General Counsel, Business Affairs | Leadership |
Sheerin Mehdian | Director & Counsel, Employment | Leadership |
Victoria Bourke | VP & Associate General Counsel | Leadership |
254 more people are available in the full profile.
Complete people profiles for Take-Two Interactive
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IPO & Listings of Take-Two Interactive
Take-Two Interactive is a publicly listed company on the NASDAQ with ticker symbol TTWO in USA, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.
- IPO date15 Apr 1997
- Listed onNASDAQ: TTWO
- Listed entityTake-Two Interactive Software, Inc.
- Exchange sectorTechnology services
- ISINUS8740541094
- Share price$200.32 (-4.07% on the day) · 2026-10-13
- Market capitalisation$37.46B
- EPS (diluted, trailing year)$-1.73
- Volume (last session)5,212,877
Financials of Take-Two Interactive
| Year | Revenue | Net income | EBITDA |
|---|---|---|---|
| 2025 | $6.66B | -$298.2M | $1.11B |
| 2024 | $5.63B | -$4.48B | $885.4M |
| 2023 | $5.35B | -$3.74B | $1.39B |
| 2022 | $5.35B | -$1.12B | $1.41B |
| 2021 | $3.50B | $418.0M | $751.6M |
Detailed financial statements for Take-Two Interactive
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Investments & Acquisitions by Take-Two Interactive
Take-Two Interactive has strategically engaged in corporate development activities, having acquired 12 companies. Notable acquisitions include 2K Czech, Dots and Dynamixyz.
| Company Name | Description | Domain | Location | Founded | Acquired | Amount |
|---|---|---|---|---|---|---|
Gearbox Software is engaged in video game development. | gearboxsoftware.com | Plano, United States | 1999 | Mar 2024 | $460M | |
Independent video game development studio | gameclub.io | New York, United States | 2018 | Mar 2023 | β’β’β’β’ | |
Casual games developer and publisher for mobile and web platforms | zynga.com | San Francisco, United States | 2007 | Jan 2022 | $12.7B | |
Video-based facial capture and analysis solutions are provided. | dynamixyz.com | Rennes, France | 2010 | Jul 2021 | β’β’β’β’ | |
Video games are developed for mobile and social platforms. | nordeus.com | Belgrade, Serbia | 2010 | Jun 2021 | $378M | |
Casual video games are developed by HB Studios. | hb-studios.com | Lunenburg, Canada | 2000 | Mar 2021 | β’β’β’β’ | |
Mobile casual and puzzle games are developed by Dots. | dots.co | New York, United States | 2013 | Aug 2020 | $192M | |
Official website of kerbal space game | kerbalspaceprogram.com | Mexico | 2011 | May 2017 | β’β’β’β’ | |
Adventure-based games for mobile and web platforms are developed. | socialpoint.es | Barcelona, Spain | 2008 | Feb 2017 | $250M | |
Video games are developed by this independent Czech studio. | 2kczech.com | Brno, Czech Republic | 1997 | Jan 2008 | β’β’β’β’ |
Complete acquisition details for Take-Two Interactive
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Timeline of Take-Two Interactive
13 dated milestones of Take-Two Interactive across 31 years, from founding to its latest funding, stage changes and deals.
- Founded Take-Two Interactive is founded.
- IPO Lists on the stock exchange (IPO).
- Acquisition Acquires 2K Czech.
- Acquisition Acquires Social Point.
- Acquisition Acquires Kerbal Space Program.
- Acquisition Acquires Dots.
- Acquisition Acquires HB Studios.
- Acquisition Acquires Nordeus.
- Acquisition Acquires Dynamixyz.
- Acquisition Acquires Zynga.
- Funding First funding round.
- Acquisition Acquires GameClub.
- Acquisition Acquires Gearbox Software.
Competitors of Take-Two Interactive
Take-Two Interactive has 3 listed competitors in our database. They include Nexon, Nintendo and Atari.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| nexon.com | 1994 | El Segundo, United States | Nexon is recognized as a leading developer of online games. | |||
| nintendo.com | 1980 | Redmond, United States | 1,677 | Nintendo is recognized for developing gaming consoles and software. | ||
| atari.com | 1972 | New York, United States | 25 | Developer and publisher of casual casino PC games |
Detailed competitors of Take-Two Interactive
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Web traffic of Take-Two Interactive
The website of Take-Two Interactive (take2games.com) receives about 640.2K visits a month and ranks #104,558 among all websites worldwide, #4,795 in Video Games Consoles and Accessories.
- Monthly visits640.2K
▲ 12.5% vs previous month
- Unique visitors317.4K
per month
- Global rank#104,558
among all websites
- Category rank#4,795
Games · Video Games Consoles and Accessories
- Bounce rate65%
- Pages per visit1.8
- Average visit35 sec
- DevicesDesktop 23% Β· Mobile 77%
Websites whose visitors overlap most with Take-Two Interactive. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
| rockstargames.com | 100% | 15.3M | #1,803 | View details | |
| activision.com | 90% | 4.4M | #7,941 | View details | |
2kgames.com | 2kgames.com | 90% | #720,035 | β | |
| 2k.com | 88% | #17,208 | View details | ||
eidos.com | eidos.com | 77% | β | ||
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
All 40 similar websites and full traffic analytics for Take-Two Interactive
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Top companies in MMORPG & Online Gaming
3 companies that operate in the same segment as Take-Two Interactive (MMORPG & Online Gaming) in United States, ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Casual games developer and publisher for mobile and web platforms | 2007 | San Francisco, California, United States | USD 525.6 M | USD 49.68 M | 2,916 | |
Provider of cross-platform game engine technology | 1991 | Cary, North Carolina, United States | USD 8.13 B | 11,961 | ||
Mobile games are developed and published by Jam City. | 2007 | Culver City, California, United States | USD 499.49 M |
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Related news about Take-Two Interactive
Complete news archive for Take-Two Interactive
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Frequently Asked Questions about Take-Two Interactive
Take-Two Interactive was founded in 1993 and raised its 1st funding round 29 years after it was founded.
Take-Two Interactive is headquartered in New York, United States. It is registered at New York, New York, United States.
Take-Two Interactive has 12,930 employees.
Annual revenue of Take-Two Interactive is $6.66B as on Mar 31, 2026.
Take-Two Interactive was founded in 1993 in New York, United States, by Ryan Brant. Operations focus on the video game industry, where titles for PC and console are developed and published. Key series include Grand Theft Auto, an action-adventure franchise, and BioShock, a first-person shooter series. The company is headquartered in New York, with activities centered on game development for global markets.
Take-Two Interactive offers Sid Meier's Civilization VII, NBA 2K25, and WWE 2K25.
Yes, Take-Two Interactive is publicly traded on NASDAQ under the ticker symbol TTWO.
Take-Two Interactive has 1 investor. Key investors include Kbc.
Take-Two Interactive operates through Take-Two Interactive Software, Inc..
The website of Take-Two Interactive receives about 640 thousand visits a month and ranks #104,558 among all websites worldwide.
