
About TechnoBlood
TechnoBlood is a Media & Entertainment company based in Tokyo (Japan) founded in 1999. It operates as an online game services are provided by TechnoBlood from Tokyo. Its focus areas include Services for Gaming.
Company details
TechnoBlood was established in 1999 in Tokyo, Japan, as a provider in the online gaming sector. Services are delivered through the domain technoblood.com, encompassing digital platforms for multiplayer and interactive experiences. Operations are based in Japan, with a focus on game development and user access worldwide. The company maintains a presence in the entertainment industry, supporting various online gaming needs without physical retail involvement.
- Headquarters Tokyo, Japan
- SectorsMedia & Entertainment
- Phoneβ’β’β’β’ β’β’β’β’
- Website technoblood.com
- Social LinkedIn X Facebook
Web traffic of TechnoBlood
The website of TechnoBlood (technoblood.com) receives about 4.2K visits a month.
- Monthly visits4.2K
▲ 169.9% vs previous month
Websites whose visitors overlap most with TechnoBlood. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
| tb-es.co.jp | 100% | 2.3K | – | View details | |
| fout.co.jp | 97% | 19.7K | #998,954 | View details | |
| e-aidma.co.jp | 89% | 10.4K | #1,321,768 | View details |
Top companies in Gaming Platforms & Ecosystem
10 companies that operate in the same segment as TechnoBlood (Gaming Platforms & Ecosystem), ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Digital entertainment, e-commerce, and financial services are provided globally. | 2006 | Singapore | USD 721.47 M | USD 22.94 B | 80,700 | |
Gaming hardware and accessories are developed for players. | 2005 | Irvine, California, United States | USD 126.27 M | – | – | |
Provider of cross-platform game engine technology | 1991 | Cary, North Carolina, United States | USD 8.13 B | – | 771 | |
VR-based head-mounted displays for gaming are provided by Oculus. | 2012 | Menlo Park, California, United States | USD 107.05 M | – | – | |
ESports social video streaming platform | 2006 | San Francisco, California, United States | USD 35.12 M | – | – | |
Microsoft is recognized for software, hardware, and gaming solutions. | 1975 | Redmond, Washington, United States | – | USD 281.72 B | 228,000 | |
Blockchain-based PC and mobile games are developed and published. | 2006 | Kowloon, Hong Kong, China | USD 973.19 M | – | – | |
Custom overlay apps for PC games are developed. | 2009 | Ramat Gan, Tel Aviv District, Israel | USD 149.74 M | – | – | |
Unity is recognized as a leading real-time development platform. | 2004 | San Francisco, California, United States | USD 893.5 M | USD 1.85 B | 4,990 | |
Group voice, video, and text communication platform is provided. | 2012 | San Francisco, California, United States | USD 922.3 M | – | – |
Unlock complete access to The Company Check
Get unrestricted viewing across everything we track β from companies and brands to investors, funding rounds, acquisitions, financials, and more.
- Unlimited viewing on all profiles Companies, investors, financials, funding, acquisitions & directors
- Full access to every database India & global coverage, advanced filters and rich profile details
- Always-on access from your team account Single premium plan for everything you see on the portal
Frequently Asked Questions about TechnoBlood
TechnoBlood was founded in 1999.
TechnoBlood is headquartered in Tokyo, Japan. It is registered at Tokyo, Tokyo, Japan.
TechnoBlood was established in 1999 in Tokyo, Japan, as a provider in the online gaming sector. Services are delivered through the domain technoblood.com, encompassing digital platforms for multiplayer and interactive experiences. Operations are based in Japan, with a focus on game development and user access worldwide. The company maintains a presence in the entertainment industry, supporting various online gaming needs without physical retail involvement.