Virtual Arts

Birmingham, United States Founded: 2018 • Age: 8 yrs
Social platform for dancing enthusiasts
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About Virtual Arts

Virtual Arts is a company based in Birmingham (United States) founded in 2018 by Marco Buhlmann.. Virtual Arts operates in a competitive market with competitors including DanceFight, Coverstar, MoveWorld, Boogiz and Compete Me, among others.

  • Headquarter Birmingham, United States
  • Founders Marco Buhlmann
  • Sectors
    Media & Entertainment
  • Phone
    *********
  • Website
    *********
Operational Areas
Media & Entertainment → Creator Economy & Social Platforms
Key Metrics
  • Annual Revenue
  • Net Profit
  • EBITDA
  • Latest Funding Round
  • Investors
  • Employee Count
    Employee Count
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Funding Insights of Virtual Arts

  • Total Funding
  • Total Rounds 1
  • Last Round
  • First Round
  • Investors Count 1
Date Amount Transaction Name Valuation Lead Investors Investors
Feb, 2023 Amount Seed - Virtual Arts Valuation

investors

Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Investors in Virtual Arts

Virtual Arts has secured backing from 1 investor, including institutional investors. Prominent investors backing the company include Animoca Brands Japan. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.

All
Institutional
Investor Description Founded Year Domain Location
Animoca Brands Japan is focused on Web3 platform development.
Founded Year Domain Location
Investor Description Founded Year Domain Location
Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
Founded Year Domain Location
Startup ecosystems are ignited through strategic investments by Signite Partners.
Founded Year Domain Location
Venture capital is directed toward companies in multiple sectors.
Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Founded Year Domain Location

Investments & Acquisitions by Virtual Arts

Investments
Company Name Description Domain Location Founded Year Amount
Bionic investment advisor platform
2016
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Fine Asian gourmet food is offered by an internet-first restaurant.
2016

Financial Statements - Virtual Arts

Tata Steel revenue growth over time
Tata Steel profit and loss trends over time
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Virtual Arts Comparisons

Employees
+
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Competitors of Virtual Arts

Virtual Arts operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as DanceFight, Coverstar, MoveWorld, Boogiz and Compete Me, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.

Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Developer of a dance battle and challenge mobile application
domain founded_year HQ Location
App-based fan-engagement social platform
domain founded_year HQ Location
A platform featuring a collection of Web3 move-to-earn games.
domain founded_year HQ Location
An app-based social platform connecting dance enthusiasts worldwide.
domain founded_year HQ Location
Operates an online platform for video contests and user engagement.
Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Multiple services are booked via an app-based platform.
domain founded_year HQ Location
On-demand services are booked through an app-based platform.
domain founded_year HQ Location
App based platform offering on demand delivery and ride-hailing services
domain founded_year HQ Location
Operates an on-demand hyperlocal delivery app for food and groceries.

Latest news on Virtual Arts

Frequently Asked Questions about Virtual Arts

When was Virtual Arts founded?

Virtual Arts was founded in 2018 and raised its 1st funding round 5 years after it was founded.

Where is Virtual Arts located?

Virtual Arts is headquartered in Birmingham, United States. It is registered at Birmingham, Alabama, United States.

What does Virtual Arts do?

Virtual Arts was founded in 2018 in Birmingham, United States. A social platform is operated within the entertainment sector, focusing on the dancing community. Users are enabled to participate in challenges, vote on content, interact with peers, and earn rewards through engagement. Operations are centered on fostering community interactions online, with the domain virtualarts.fun serving as the primary access point.

Who are the top competitors of Virtual Arts?

Virtual Arts's top competitors include Coverstar, DanceFight and MoveWorld.

Who are Virtual Arts's investors?

Virtual Arts has 1 investor. Key investors include Animoca Brands Japan.

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