About Virtual Arts
Virtual Arts is a company based in Birmingham (United States) founded in 2018 by Marco Buhlmann.. Virtual Arts operates in a competitive market with competitors including DanceFight, Coverstar, MoveWorld, Boogiz and Compete Me, among others.
- Headquarter Birmingham, United States
- Founders Marco Buhlmann
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Sectors
Media & Entertainment
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Phone
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Website
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Annual Revenue
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Net Profit
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EBITDA
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Latest Funding Round
- Investors
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Employee Count
Employee Count
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Funding Insights of Virtual Arts
- Total Funding Total Funding
- Total Rounds 1
- Last Round Last Round
- First Round First Round
- Investors Count 1
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
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| Feb, 2023 | Amount | Seed - Virtual Arts | Valuation |
investors |
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Investors in Virtual Arts
Virtual Arts has secured backing from 1 investor, including institutional investors. Prominent investors backing the company include Animoca Brands Japan. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.
| Investor | Description | Founded Year | Domain | Location |
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Animoca Brands Japan is focused on Web3 platform development.
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Founded Year | Domain | Location |
| Investor | Description | Founded Year | Domain | Location |
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Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
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Startup ecosystems are ignited through strategic investments by Signite Partners.
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Venture capital is directed toward companies in multiple sectors.
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Venture capital is invested in cybersecurity, fintech, and AI startups.
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Investments & Acquisitions by Virtual Arts
| Company Name | Description | Domain | Location | Founded Year | Amount |
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Bionic investment advisor platform
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2016 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 |
Financial Statements - Virtual Arts
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Virtual Arts Comparisons
Competitors of Virtual Arts
Virtual Arts operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as DanceFight, Coverstar, MoveWorld, Boogiz and Compete Me, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.
| Company Name | Domain | Founded year | HQ Location | Description |
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| domain | founded_year | HQ Location |
Developer of a dance battle and challenge mobile application
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App-based fan-engagement social platform
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A platform featuring a collection of Web3 move-to-earn games.
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An app-based social platform connecting dance enthusiasts worldwide.
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Operates an online platform for video contests and user engagement.
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| Company Name | Domain | Founded year | HQ Location | Description |
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| domain | founded_year | HQ Location |
Multiple services are booked via an app-based platform.
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On-demand services are booked through an app-based platform.
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App based platform offering on demand delivery and ride-hailing services
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Operates an on-demand hyperlocal delivery app for food and groceries.
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Frequently Asked Questions about Virtual Arts
When was Virtual Arts founded?
Virtual Arts was founded in 2018 and raised its 1st funding round 5 years after it was founded.
Where is Virtual Arts located?
Virtual Arts is headquartered in Birmingham, United States. It is registered at Birmingham, Alabama, United States.
What does Virtual Arts do?
Virtual Arts was founded in 2018 in Birmingham, United States. A social platform is operated within the entertainment sector, focusing on the dancing community. Users are enabled to participate in challenges, vote on content, interact with peers, and earn rewards through engagement. Operations are centered on fostering community interactions online, with the domain virtualarts.fun serving as the primary access point.
Who are the top competitors of Virtual Arts?
Virtual Arts's top competitors include Coverstar, DanceFight and MoveWorld.
Who are Virtual Arts's investors?
Virtual Arts has 1 investor. Key investors include Animoca Brands Japan.