About Electronic Arts
Electronic Arts is a publicly listed company based in Redwood City (United States) founded in 1982, and was acquired by Public Investment Fund in September 2025. Video game developers focused on core games. The company has 14,500 employees. Electronic Arts has completed 24 acquisitions, including BioWare, Chillingo and Codemasters. Its chief executive, as recorded, is Andrew Wilson. Its website ea.com draws about 67.8 million monthly visits. Its Indian entity Electronic Arts Games (India) Private Limited reported revenue of ₹656 Cr. Its focus areas include Mobile, Mobile Gaming, Game Developers and Mid-Core. Its competitors include Riot Games, Machine Zone and Nexon; 2 of its 3 listed competitors have raised funding.
Company details
Electronic Arts was founded in 1982 and is headquartered in Redwood City, United States. Video games are developed and published by the company within the entertainment sector, targeting platforms such as PCs, mobile devices, consoles, and online environments. Operations include the creation of franchises like SimCity, The Sims, NBA Live, FIFA, and Need for Speed, with distribution handled globally.
- Indian entity revenue₹656 Cr
FY 2025 · +19% YoY
- Indian entity net profit₹74.14 Cr
FY 2025 · 11% margin
- Indian entity EBITDA₹198 Cr
FY 2025 · 30% margin
- InvestorsAffinity Partners
& 2 more
- Employee Count14,500
- Investments & AcquisitionsBioWare
& 23 more
- Acquired byPublic Investment Fund
(Sep 2025)
Associated legal entities of Electronic Arts
Electronic Arts operates through Electronic Arts Games (India) Private Limited (active). Its filings, financials, charges and directors are on the company page.
| Legal entity | Status | Incorporated | Registered in | Revenue (FY 2025) | Employees | Directors | Company page |
|---|---|---|---|---|---|---|---|
| Electronic Arts Games (India) Private Limited CIN U72900TG2004PTC043773 | Active | 28 Jul 2004 | Hyderabad, Telangana | ₹656 Cr | 653 | 3 | View details |
Apps and channels of Electronic Arts
Electronic Arts publishes 6 mobile apps with over 1.5B+ downloads; its YouTube channel Apex Legends has 377K subscribers and 30 videos.
Videos from Electronic Arts
The most watched videos on Electronic Arts's YouTube channel, Apex Legends (377K subscribers). Click a video to play it here.
More on Apex Legends.
Investors in Electronic Arts
Electronic Arts has secured backing from 3 investors, including venture fund and institutional investors. Prominent investors backing the company include Affinity Partners, Public Investment Fund and Silver Lake.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
Affinity Partners is involved in unspecified business activities. | affinitypartners.com | |||
Technology investing and private equity firm focused on partnerships. | silverlake.com | |||
Manages investments in energy, real estate, and technology to support national development. | 1971 | pif.gov.sa | Riyadh, Saudi Arabia |
Investor details for Electronic Arts
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Board of directors of Electronic Arts Games (India) Private Limited (Electronic Arts)
Electronic Arts Games (India) Private Limited is the primary company behind Electronic Arts. The board of Electronic Arts Games (India) Private Limited currently have 3 directors; the longest-serving is Priya Krishnadas, appointed in 2020. 16 earlier directors have ceased.
| Director | Designation | Appointed | Tenure | Entity |
|---|---|---|---|---|
| Priya Krishnadas DIN 08760418 | Managing Director | 02 Jul 2020 | 6 yrs 4 mo | Electronic Arts Games (India) Private Limited |
| Yong Soo Bae DIN 09327082 | Director | 09 Feb 2022 | 4 yrs 8 mo | Electronic Arts Games (India) Private Limited |
| James Larbey Crane DIN 11202254 | Director | 12 Sep 2025 | 1 yr 1 mo | Electronic Arts Games (India) Private Limited |
People of Electronic Arts
769 people are tracked at Electronic Arts (292 in leadership, 7 in board & advisors, 470 in team); the tracked headcount is 14,500.
| Name | Role | Group |
|---|---|---|
Andrew Wilson | CEO | Leadership |
Raymond Konishi | Development Director Ii, Data And Analytics | Leadership |
Drew Hebb | Senior Director, Franchise Strategy | Leadership |
J. Michael Leon | Senior Director, Corporate Strategy - Mobile | Leadership |
Judith Netscher | Senior Development Director, Tools And Technology Group At Electronic Arts | Leadership |
Mala Singh | Chief People Officer | Leadership |
Maria F. | Director, Workforce Engagement (the Americas) | Leadership |
Leslie Heryford | Sr. Director Experience Integration | Global Board For Employee Resource Group (pride) | Leadership |
Jason Horwath | Chief Information Officer | Leadership |
Sebastian Enrique | Vice President, EA Sports FC Premium Live | Leadership |
Dan Motoc | Director Of Private Cloud Engineering | Leadership |
Erin Exum | Director Of Integrated Communications And Athlete Marketing, Madden And College Football | Leadership |
Matthew Miller | Associate Game Design Director | Leadership |
Mihai Belu | Security Operations Director | Leadership |
Jeff Antunes | Head Of Operations - American Football | Leadership |
Vince Zampella | Executive Vice President | Leadership |
Sharon Andrews | Vice President Executive Operations | Leadership |
Cassie Devoy | Director, Revenue Accounting | Leadership |
Joe Gatdula | Director, Global Brand Marketing | Leadership |
Chris King | Director, IT Operations | Leadership |
749 more people are available in the full profile.
Complete people profiles for Electronic Arts
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IPO & Listings of Electronic Arts
Electronic Arts is a publicly listed company on the NASDAQ with ticker symbol EA in USA, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.
- IPO date23 Apr 1990
- Listed onNASDAQ: EA
- Listed entityElectronic Arts Inc.
- Exchange sectorTechnology services
- ISINUS2855121099
- Share price$200.44 (-0.2% on the day) · 2026-05-11
- Market capitalisation$50.16B
- Price to earnings57.4
- EPS (diluted, trailing year)$3.49
- Dividend yield0.38%
- Volume (last session)2,738,171
- Analyst consensusNeutral
Financials of Electronic Arts
Figures of Electronic Arts Games (India) Private Limited, the primary company behind Electronic Arts, for FY 2025. Revenue was ₹656 Cr (+19% year on year). Net profit was ₹74.14 Cr (11% margin). EBITDA was ₹198 Cr (30% margin). Revenue has grown at a compounded annual rate of +45% over three years and +37% over five years.
- ₹656 CrRevenue · FY 2025 · +19% YoY
- ₹74.14 CrNet profit · 11% margin
- ₹198 CrEBITDA · 30% margin
- ₹1.7 LakhPaid-up capital
- 653Employees (provident fund records)
- +45%Revenue CAGR, 3 years
- +37%Revenue CAGR, 5 years
| Year | Revenue | Net income | EBITDA |
|---|---|---|---|
| 2024 | $7.45B | $1.12B | $1.89B |
| 2023 | $7.51B | $1.27B | $1.95B |
| 2022 | $7.24B | $802.0M | $1.79B |
| 2021 | $7.00B | $789.0M | $1.63B |
| 2020 | $5.66B | $837.0M | $1.26B |
Balance sheet, profit and loss, cash flow and ratios of Electronic Arts Games (India) Private Limited are on its company page.
Detailed financial statements for Electronic Arts
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Investments & Acquisitions by Electronic Arts
Electronic Arts has strategically engaged in corporate development activities, having acquired 24 companies. Notable acquisitions include BioWare, Chillingo and Codemasters.
| Company Name | Description | Domain | Location | Founded | Acquired | Amount |
|---|---|---|---|---|---|---|
Digital tracking solutions for sports data and media are developed. | tracab.com | Solna, Sweden | 2003 | Feb 2025 | •••• | |
Mobile and web games are developed for various platforms. | playdemic.com | Wilmslow, United Kingdom | 2010 | Jun 2021 | $1.4B | |
Sports games are developed by an independent Canadian studio. | metalheadsoftware.com | Victoria, Canada | 2009 | May 2021 | •••• | |
Mid-core mobile games are developed and published by Glu. | glu.com | San Francisco, United States | 2001 | Feb 2021 | $2.4B | |
Video game developer specializing in core games | codemasters.com | Warwick, United Kingdom | 1986 | Dec 2020 | $1.2B | |
Mid-core mobile games are developed by Industrial Toys. | industrialtoys.com | Pasadena, United States | 2012 | Jul 2018 | •••• | |
Indie video game development company | respawn.com | San Fernando, United States | 2010 | Nov 2017 | $315M | |
Social software solutions are developed for user interactions. | esn.me | Uppsala, Sweden | 2008 | Sep 2012 | •••• | |
Online role-playing games were developed by the California-based studio. | klicknation.com | Sacramento, United States | 2007 | Dec 2011 | •••• | |
Casual games are developed and published independently by PopCap. | popcap.com | Seattle, United States | 2000 | Jul 2011 | $750M |
Complete acquisition details for Electronic Arts
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Timeline of Electronic Arts
13 dated milestones of Electronic Arts across 43 years, from founding to its latest funding, stage changes and deals.
- Founded Electronic Arts is founded.
- IPO Lists on the stock exchange (IPO).
- Acquisition Acquires PopCap.
- Acquisition Acquires Klick Nation.
- Acquisition Acquires ESN Social Software.
- Acquisition Acquires Respawn Entertainment.
- Acquisition Acquires Industrial Toys.
- Acquisition Acquires Codemasters.
- Acquisition Acquires Glu.
- Acquisition Acquires Metalhead Software.
- Acquisition Acquires Playdemic.
- Acquisition Acquires Tracab.
- Exit Acquired by Public Investment Fund.
Competitors of Electronic Arts
Electronic Arts has 3 listed competitors in our database, 2 of them funded. They include Riot Games, Machine Zone and Nexon.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| riotgames.com | 2006 | San Francisco, United States | $15M | Video games are developed and eSports tournaments are organized. | ||
| mz.com | 2008 | Palo Alto, United States | $271.43M | 542 | Mobile game developer | |
| nexon.com | 1994 | El Segundo, United States | Nexon is recognized as a leading developer of online games. |
Detailed competitors of Electronic Arts
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Web traffic of Electronic Arts
The website of Electronic Arts (ea.com) receives about 67.8M visits a month and ranks #582 among all websites worldwide, #23 in Video Games Consoles and Accessories.
- Monthly visits67.8M
▲ 2.8% vs previous month
- Unique visitors20.1M
per month
- Global rank#582
among all websites
- Category rank#23
Games · Video Games Consoles and Accessories
- Bounce rate39%
- Pages per visit4.6
- Average visit2 min 42 sec
- DevicesDesktop 47% · Mobile 53%
Websites whose visitors overlap most with Electronic Arts. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
| futbin.com | 100% | 38.6M | #931 | View details | |
fut.gg | fut.gg | 93% | #3,378 | – | |
| steamcommunity.com | 90% | #183 | View details | ||
| xbox.com | 86% | 58M | #488 | View details | |
| twitch.tv | 86% | 1.1B | #44 | View details | |
| •••••••••• | ••••••.com | ••% | •.•M | #••••• | – |
| •••••••••• | ••••••.com | ••% | •.•M | #••••• | – |
| •••••••••• | ••••••.com | ••% | •.•M | #••••• | – |
All 40 similar websites and full traffic analytics for Electronic Arts
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Top companies in MMORPG & Online Gaming
3 companies that operate in the same segment as Electronic Arts (MMORPG & Online Gaming) in United States, ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Casual games developer and publisher for mobile and web platforms | 2007 | San Francisco, California, United States | USD 525.6 M | USD 49.68 M | 2,916 | |
Provider of cross-platform game engine technology | 1991 | Cary, North Carolina, United States | USD 8.13 B | 11,961 | ||
Mobile games are developed and published by Jam City. | 2007 | Culver City, California, United States | USD 499.49 M |
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Related news about Electronic Arts
Complete news archive for Electronic Arts
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Frequently Asked Questions about Electronic Arts
Electronic Arts was founded in 1982.
Electronic Arts is headquartered in Redwood City, United States. It is registered at Redwood City, California, United States.
Andrew Wilson is the CEO of Electronic Arts, as recorded in our data.
Electronic Arts has 14,500 employees.
The primary company behind Electronic Arts, Electronic Arts Games (India) Private Limited, reported revenue of ₹656 Cr for FY 2025, up 19% year on year.
Electronic Arts was founded in 1982 and is headquartered in Redwood City, United States. Video games are developed and published by the company within the entertainment sector, targeting platforms such as PCs, mobile devices, consoles, and online environments. Operations include the creation of franchises like SimCity, The Sims, NBA Live, FIFA, and Need for Speed, with distribution handled globally.
Electronic Arts's top competitors include Machine Zone, Riot Games and Nexon.
Yes, Electronic Arts is publicly traded on NASDAQ under the ticker symbol EA.
Electronic Arts has made 24 acquisitions, including BioWare, Chillingo, and Codemasters.
Electronic Arts has 3 investors. Key investors include Affinity Partners, Public Investment Fund, and Silver Lake.
Electronic Arts operates through Electronic Arts Games (India) Private Limited.
Yes. Electronic Arts was acquired by Public Investment Fund in September 2025.

