About Electronic Arts
Electronic Arts is a company based in Redwood City (United States) founded in 1982 was acquired by Public Investment Fund in September 2025.. The company has 14,500 employees as of March 31, 2024. Electronic Arts has completed 24 acquisitions, including BioWare, Chillingo and Codemasters. Electronic Arts operates in a competitive market with competitors including Animoca Brands, Netmarble Games Corporation, Riot Games, Machine Zone and Nexon, among others.
- Headquarter Redwood City, United States
- Employees 14500 as on 31 Mar, 2024
- Stage Public
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Sectors
Media & Entertainment
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Phone
*********
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Website
*********
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Social
*********
- Legal Name Electronic Arts Inc.
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Annual Revenue
$7.45 B-0.81as on Mar 31, 2024
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Net Profit
$1.12 B-11.94as on Mar 31, 2024
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EBITDA
$1.89 B-3.08as on Mar 31, 2024
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Latest Funding Round
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Investors
Affinity Partners
& 2 more
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Employee Count
14500
as on Mar 31, 2024
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Investments & Acquisitions
BioWare
& 23 more
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Acquired by
Public Investment Fund
(Sep 29, 2025)
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IPO & Listings of Electronic Arts
Electronic Arts is a publicly listed company on the NASDAQ with ticker symbol EA in USA, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.
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Software Development Team
209 people
Leadership Team
103 people
Human Resources and Administration
60 people
Senior Team
52 people
Creative and Marketing Team
48 people
Product Management Team
44 people
Sales and Marketing
38 people
Operations Team
38 people
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Funding Insights of Electronic Arts
- Total Funding Total Funding
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Total Rounds
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- Last Round Last Round
- First Round First Round
- Investors Count Investors Count
Investors in Electronic Arts
Electronic Arts has secured backing from 3 investors, including venture fund and institutional investors. Prominent investors backing the company include Affinity Partners, Public Investment Fund and Silver Lake. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
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Affinity Partners is involved in unspecified business activities.
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Founded Year | Domain | Location | |
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Technology investing and private equity firm focused on partnerships.
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Founded Year | Domain | Location | |
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Manages investments in energy, real estate, and technology to support national development.
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Founded Year | Domain | Location |
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
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Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
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Founded Year | Domain | Location | |
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Startup ecosystems are ignited through strategic investments by Signite Partners.
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Founded Year | Domain | Location | |
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Venture capital is directed toward companies in multiple sectors.
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Founded Year | Domain | Location | |
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Venture capital is invested in cybersecurity, fintech, and AI startups.
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Founded Year | Domain | Location |
Investments & Acquisitions by Electronic Arts
Electronic Arts has strategically engaged in corporate development activities, having acquired 24 companies. Notable acquisitions include BioWare, Chillingo and Codemasters. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.
| Company Name | Description | Domain | Location | Founded Year | Amount |
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Bionic investment advisor platform
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2016 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 |
| Company Name | Description | Domain | Location | Founded Year | Amount |
|---|---|---|---|---|---|
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Mid-core mobile games are developed by Industrial Toys.
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2012 | ||||
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Mobile and web games are developed for various platforms.
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2010 | ||||
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Indie video game development company
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2010 |
| Company Name | Description | Domain | Location | Founded Year | Amount |
|---|---|---|---|---|---|
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OVO is recognized as a smart digital payment application.
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2017 | ||||
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Bionic investment advisor platform
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 |
Financial Statements - Electronic Arts
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Electronic Arts Comparisons
Competitors of Electronic Arts
Electronic Arts operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Animoca Brands, Netmarble Games Corporation, Riot Games, Machine Zone and Nexon, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.
| Company Name | Domain | Founded year | HQ Location | Description |
|---|---|---|---|---|
| domain | founded_year | HQ Location |
Blockchain-based PC and mobile games are developed and published.
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| domain | founded_year | HQ Location |
Mobile-based mid-core games are developed and published across platforms.
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| domain | founded_year | HQ Location |
Video games are developed and eSports tournaments are organized.
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| domain | founded_year | HQ Location |
Mobile game developer
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| domain | founded_year | HQ Location |
Nexon is recognized as a leading developer of online games.
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| Company Name | Domain | Founded year | HQ Location | Description |
|---|---|---|---|---|
| domain | founded_year | HQ Location |
Multiple services are booked via an app-based platform.
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| domain | founded_year | HQ Location |
On-demand services are booked through an app-based platform.
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| domain | founded_year | HQ Location |
App based platform offering on demand delivery and ride-hailing services
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| domain | founded_year | HQ Location |
Operates an on-demand hyperlocal delivery app for food and groceries.
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Latest news on Electronic Arts
Frequently Asked Questions about Electronic Arts
When was Electronic Arts founded?
Electronic Arts was founded in 1982.
Where is Electronic Arts located?
Electronic Arts is headquartered in Redwood City, United States. It is registered at Redwood City, California, United States.
Who is the current CEO of Electronic Arts?
Andrew Wilson is the current CEO of Electronic Arts.
How many employees does Electronic Arts have?
As of Mar 31, 2024, the latest employee count at Electronic Arts is 14,500.
What is the annual revenue of Electronic Arts?
Annual revenue of Electronic Arts is $7.45B as on Mar 31, 2024.
What does Electronic Arts do?
Electronic Arts was founded in 1982 and is headquartered in Redwood City, United States. Video games are developed and published by the company within the entertainment sector, targeting platforms such as PCs, mobile devices, consoles, and online environments. Operations include the creation of franchises like SimCity, The Sims, NBA Live, FIFA, and Need for Speed, with distribution handled globally.
Who are the top competitors of Electronic Arts?
Electronic Arts's top competitors include Krafton, Machine Zone and Animoca Brands.
Is Electronic Arts publicly traded?
Yes, Electronic Arts is publicly traded on NASDAQ under the ticker symbol EA.
How many acquisitions has Electronic Arts made?
Electronic Arts has made 24 acquisitions, including BioWare, Chillingo, and Codemasters.
Who are Electronic Arts's investors?
Electronic Arts has 3 investors. Key investors include Affinity Partners, Public Investment Fund, and Silver Lake.
What is Electronic Arts's ticker symbol?
The ticker symbol of Electronic Arts is EA on NASDAQ.
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