Electronic Arts

Redwood City, United States Founded: 1982 • Age: 44 yrs Acquired By Public Investment Fund
Video game developers focused on core games
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About Electronic Arts

Electronic Arts is a company based in Redwood City (United States) founded in 1982 was acquired by Public Investment Fund in September 2025.. The company has 14,500 employees as of March 31, 2024. Electronic Arts has completed 24 acquisitions, including BioWare, Chillingo and Codemasters. Electronic Arts operates in a competitive market with competitors including Animoca Brands, Netmarble Games Corporation, Riot Games, Machine Zone and Nexon, among others.

  • Headquarter Redwood City, United States
  • Employees 14500 as on 31 Mar, 2024
  • Stage Public
  • Sectors
    Media & Entertainment
  • Phone
    *********
  • Website
    *********
  • Social
    *********
  • Legal Name Electronic Arts Inc.
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment
Media & Entertainment → Gaming & Interactive Entertainment
Key Metrics
  • Annual Revenue
    $7.45 B
    -0.81
    as on Mar 31, 2024
  • Net Profit
    $1.12 B
    -11.94
    as on Mar 31, 2024
  • EBITDA
    $1.89 B
    -3.08
    as on Mar 31, 2024
  • Latest Funding Round
  • Investors
  • Employee Count
    14500

    as on Mar 31, 2024

  • Investments & Acquisitions
    BioWare

    & 23 more

  • Acquired by
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IPO & Listings of Electronic Arts

Electronic Arts is a publicly listed company on the NASDAQ with ticker symbol EA in USA, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.

Exchange: NASDAQ · Ticker: EA . Sector: Technology services · USA
People of Electronic Arts
Headcount 10000+
Employee Profiles 762
Board Members and Advisors 7
Employee Profiles
People
Darren Williams
Line Producer (fc 24)
People
Raymond Konishi
Development Director Ii, Data And Analytics
People
Drew Hebb
Senior Director, Franchise Strategy
People
J. Michael Leon
Senior Director, Corporate Strategy - Mobile

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Board Members and Advisors
people
Luis A. Ubiñas
Lead Director
people
Heidi Ueberroth
Director
people
Kofi Bruce
Director
people
Rachel A. Gonzalez
Non Executive Director

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Funding Insights of Electronic Arts

  • Total Funding
  • Total Rounds
    -
  • Last Round
  • First Round
  • Investors Count

Investors in Electronic Arts

Electronic Arts has secured backing from 3 investors, including venture fund and institutional investors. Prominent investors backing the company include Affinity Partners, Public Investment Fund and Silver Lake. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.

All
Venture Fund
Institutional
Investor Description Founded Year Domain Location
Affinity Partners is involved in unspecified business activities.
Founded Year Domain Location
Technology investing and private equity firm focused on partnerships.
Founded Year Domain Location
Manages investments in energy, real estate, and technology to support national development.
Founded Year Domain Location
Investor Description Founded Year Domain Location
Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
Founded Year Domain Location
Startup ecosystems are ignited through strategic investments by Signite Partners.
Founded Year Domain Location
Venture capital is directed toward companies in multiple sectors.
Founded Year Domain Location
Venture capital is invested in cybersecurity, fintech, and AI startups.
Founded Year Domain Location

Investments & Acquisitions by Electronic Arts

Electronic Arts has strategically engaged in corporate development activities, having acquired 24 companies. Notable acquisitions include BioWare, Chillingo and Codemasters. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.

Investments
Company Name Description Domain Location Founded Year Amount
Bionic investment advisor platform
2016
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Acquisitions
Company Name Description Domain Location Founded Year Amount
Mid-core mobile games are developed by Industrial Toys.
2012
Mobile and web games are developed for various platforms.
2010
Indie video game development company
2010
Company Name Description Domain Location Founded Year Amount
OVO is recognized as a smart digital payment application.
2017
Bionic investment advisor platform
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014

Financial Statements - Electronic Arts

Tata Steel revenue growth over time
Tata Steel profit and loss trends over time
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Electronic Arts Comparisons

Employees
+
Add Comparison
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Competitors of Electronic Arts

Electronic Arts operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Animoca Brands, Netmarble Games Corporation, Riot Games, Machine Zone and Nexon, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.

Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Blockchain-based PC and mobile games are developed and published.
domain founded_year HQ Location
Mobile-based mid-core games are developed and published across platforms.
domain founded_year HQ Location
Video games are developed and eSports tournaments are organized.
domain founded_year HQ Location
Mobile game developer
domain founded_year HQ Location
Nexon is recognized as a leading developer of online games.
Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Multiple services are booked via an app-based platform.
domain founded_year HQ Location
On-demand services are booked through an app-based platform.
domain founded_year HQ Location
App based platform offering on demand delivery and ride-hailing services
domain founded_year HQ Location
Operates an on-demand hyperlocal delivery app for food and groceries.

Latest news on Electronic Arts

Frequently Asked Questions about Electronic Arts

When was Electronic Arts founded?

Electronic Arts was founded in 1982.

Where is Electronic Arts located?

Electronic Arts is headquartered in Redwood City, United States. It is registered at Redwood City, California, United States.

Who is the current CEO of Electronic Arts?

Andrew Wilson is the current CEO of Electronic Arts.

How many employees does Electronic Arts have?

As of Mar 31, 2024, the latest employee count at Electronic Arts is 14,500.

What is the annual revenue of Electronic Arts?

Annual revenue of Electronic Arts is $7.45B as on Mar 31, 2024.

What does Electronic Arts do?

Electronic Arts was founded in 1982 and is headquartered in Redwood City, United States. Video games are developed and published by the company within the entertainment sector, targeting platforms such as PCs, mobile devices, consoles, and online environments. Operations include the creation of franchises like SimCity, The Sims, NBA Live, FIFA, and Need for Speed, with distribution handled globally.

Who are the top competitors of Electronic Arts?

Electronic Arts's top competitors include Krafton, Machine Zone and Animoca Brands.

Is Electronic Arts publicly traded?

Yes, Electronic Arts is publicly traded on NASDAQ under the ticker symbol EA.

How many acquisitions has Electronic Arts made?

Electronic Arts has made 24 acquisitions, including BioWare, Chillingo, and Codemasters.

Who are Electronic Arts's investors?

Electronic Arts has 3 investors. Key investors include Affinity Partners, Public Investment Fund, and Silver Lake.

What is Electronic Arts's ticker symbol?

The ticker symbol of Electronic Arts is EA on NASDAQ.

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