GungHo Online Entertainment

Tokyo, Japan Founded: 1998 • Age: 28 yrs
Video game developer and publisher
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About GungHo Online Entertainment

GungHo Online Entertainment is a company based in Tokyo (Japan) founded in 1998.. The company has 1,580 employees as of December 31, 2024. GungHo Online Entertainment has completed 2 acquisitions, including Playphone and Supercell. GungHo Online Entertainment operates in a competitive market with competitors including Zynga, Scopely, Tripledot, Jam City and Nexon, among others.

  • Headquarter Tokyo, Japan
  • Employees 1580 as on 31 Dec, 2024
  • Stage Public
  • Sectors
    Media & Entertainment
  • Phone
    *********
  • Website
    *********
  • Social
    *********
  • Legal Name Gungho Online Entertainment, Inc.
Operational Areas
Media & Entertainment → Gaming & Interactive Entertainment
Media & Entertainment → Gaming & Interactive Entertainment
Key Metrics
  • Annual Revenue
    $660.08 M (USD)
    -17.33
    as on Dec 31, 2024
  • Net Profit
    $71.17 M (USD)
    -32.02
    as on Dec 31, 2024
  • EBITDA
    $117.49 M (USD)
    -36.6
    as on Dec 31, 2024
  • Latest Funding Round
  • Investors
  • Employee Count
    1580

    as on Dec 31, 2024

  • Investments & Acquisitions
    Playphone

    & 1 more

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IPO & Listings of GungHo Online Entertainment

GungHo Online Entertainment is a publicly listed company on the TSE with ticker symbol 3765 in Japan, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.

Exchange: TSE · Ticker: 3765 . Sector: Technology services · Japan

Funding Insights of GungHo Online Entertainment

Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Investments & Acquisitions by GungHo Online Entertainment

GungHo Online Entertainment has strategically engaged in corporate development activities, having acquired 2 companies. Notable acquisitions include Playphone and Supercell. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.

Investments
Company Name Description Domain Location Founded Year Amount
Bionic investment advisor platform
2016
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Fine Asian gourmet food is offered by an internet-first restaurant.
2016
Acquisitions
Company Name Description Domain Location Founded Year Amount
Mid-core mobile games are developed for iOS and Android platforms.
2010
Mobile gaming platform for social games on Android devices.
2003
Company Name Description Domain Location Founded Year Amount
OVO is recognized as a smart digital payment application.
2017
Bionic investment advisor platform
2016
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014
Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
2014

Financial Statements - GungHo Online Entertainment

Tata Steel revenue growth over time
Tata Steel profit and loss trends over time
Date Amount Transaction Name Valuation Lead Investors Investors
Jul, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Jan, 2021 Amount Post-IPO - Grab Valuation

investors

Feb, 2021 Amount Post-IPO - Grab Valuation

investors

Gungho Online Entertainment Comparisons

Employees
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Competitors of GungHo Online Entertainment

GungHo Online Entertainment operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Zynga, Scopely, Tripledot, Jam City and Nexon, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.

Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Casual games developer and publisher for mobile and web platforms
domain founded_year HQ Location
Casual mobile games are developed, published, and operated across platforms.
domain founded_year HQ Location
Developer of mobile-based casual video games
domain founded_year HQ Location
Mobile games are developed and published by Jam City.
domain founded_year HQ Location
Nexon is recognized as a leading developer of online games.
domain founded_year HQ Location
Mobile game developer specializing in casual games
Company Name Domain Founded year HQ Location Description
domain founded_year HQ Location
Multiple services are booked via an app-based platform.
domain founded_year HQ Location
On-demand services are booked through an app-based platform.
domain founded_year HQ Location
App based platform offering on demand delivery and ride-hailing services
domain founded_year HQ Location
Operates an on-demand hyperlocal delivery app for food and groceries.

Latest news on Gungho Online Entertainment

Frequently Asked Questions about GungHo Online Entertainment

When was GungHo Online Entertainment founded?

GungHo Online Entertainment was founded in 1998.

Where is GungHo Online Entertainment located?

GungHo Online Entertainment is headquartered in Tokyo, Japan. It is registered at Tokyo, Tokyo, Japan.

How many employees does GungHo Online Entertainment have?

As of Dec 31, 2024, the latest employee count at GungHo Online Entertainment is 1,580.

What is the annual revenue of GungHo Online Entertainment?

Annual revenue of GungHo Online Entertainment is $660.08M as on Dec 31, 2024.

What does GungHo Online Entertainment do?

GungHo Online Entertainment is a Japanese video game developer and publisher. Has developed Puzzle and Dragons - a match-three puzzle mobile game for mobile and console devices. It is best known for hosting the Japanese server of Ragnarok Online, a Korean MMORPG as well as the development of Ragnarok DS for the Nintendo DS. It has collaborated and worked on several MMORPGs for the PC and console platforms. It offers its games through the freemium model.

Who are the top competitors of GungHo Online Entertainment?

GungHo Online Entertainment's top competitors include Zynga, Tripledot and Jam City.

Is GungHo Online Entertainment publicly traded?

Yes, GungHo Online Entertainment is publicly traded on TSE under the ticker symbol 3765.

How many acquisitions has GungHo Online Entertainment made?

GungHo Online Entertainment has made 2 acquisitions, including Playphone, and Supercell.

What is GungHo Online Entertainment's ticker symbol?

The ticker symbol of GungHo Online Entertainment is 3765 on TSE.

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