About GungHo Online Entertainment
GungHo Online Entertainment is a company based in Tokyo (Japan) founded in 1998.. The company has 1,580 employees as of December 31, 2024. GungHo Online Entertainment has completed 2 acquisitions, including Playphone and Supercell. GungHo Online Entertainment operates in a competitive market with competitors including Zynga, Scopely, Tripledot, Jam City and Nexon, among others.
- Headquarter Tokyo, Japan
- Employees 1580 as on 31 Dec, 2024
- Stage Public
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Sectors
Media & Entertainment
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Phone
*********
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Website
*********
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Social
*********
- Legal Name Gungho Online Entertainment, Inc.
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Annual Revenue
$660.08 M (USD)-17.33as on Dec 31, 2024
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Net Profit
$71.17 M (USD)-32.02as on Dec 31, 2024
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EBITDA
$117.49 M (USD)-36.6as on Dec 31, 2024
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Latest Funding Round
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Investors
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Employee Count
1580
as on Dec 31, 2024
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Investments & Acquisitions
Playphone
& 1 more
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IPO & Listings of GungHo Online Entertainment
GungHo Online Entertainment is a publicly listed company on the TSE with ticker symbol 3765 in Japan, operating in the Technology services sector. As a publicly traded entity, the company provides investors with opportunities to participate in its growth story through equity ownership. The listing enables access to capital markets, enhances corporate visibility, and provides liquidity for shareholders while maintaining transparency through regulatory compliance and regular financial disclosures.
Funding Insights of GungHo Online Entertainment
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Investments & Acquisitions by GungHo Online Entertainment
GungHo Online Entertainment has strategically engaged in corporate development activities, having acquired 2 companies. Notable acquisitions include Playphone and Supercell. These strategic investments and acquisitions demonstrate the company's commitment to growth through portfolio expansion, market consolidation, technology integration, and strategic partnerships that enhance competitive positioning and drive long-term value creation.
| Company Name | Description | Domain | Location | Founded Year | Amount |
|---|---|---|---|---|---|
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Bionic investment advisor platform
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2016 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 |
| Company Name | Description | Domain | Location | Founded Year | Amount |
|---|---|---|---|---|---|
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Mid-core mobile games are developed for iOS and Android platforms.
|
2010 | ||||
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Mobile gaming platform for social games on Android devices.
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2003 |
| Company Name | Description | Domain | Location | Founded Year | Amount |
|---|---|---|---|---|---|
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OVO is recognized as a smart digital payment application.
|
2017 | ||||
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Bionic investment advisor platform
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
|
2014 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
|
2014 |
Financial Statements - GungHo Online Entertainment
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Gungho Online Entertainment Comparisons
Competitors of GungHo Online Entertainment
GungHo Online Entertainment operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Zynga, Scopely, Tripledot, Jam City and Nexon, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.
| Company Name | Domain | Founded year | HQ Location | Description |
|---|---|---|---|---|
| domain | founded_year | HQ Location |
Casual games developer and publisher for mobile and web platforms
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| domain | founded_year | HQ Location |
Casual mobile games are developed, published, and operated across platforms.
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| domain | founded_year | HQ Location |
Developer of mobile-based casual video games
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| domain | founded_year | HQ Location |
Mobile games are developed and published by Jam City.
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| domain | founded_year | HQ Location |
Nexon is recognized as a leading developer of online games.
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| domain | founded_year | HQ Location |
Mobile game developer specializing in casual games
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| Company Name | Domain | Founded year | HQ Location | Description |
|---|---|---|---|---|
| domain | founded_year | HQ Location |
Multiple services are booked via an app-based platform.
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| domain | founded_year | HQ Location |
On-demand services are booked through an app-based platform.
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| domain | founded_year | HQ Location |
App based platform offering on demand delivery and ride-hailing services
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| domain | founded_year | HQ Location |
Operates an on-demand hyperlocal delivery app for food and groceries.
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Latest news on Gungho Online Entertainment
Frequently Asked Questions about GungHo Online Entertainment
When was GungHo Online Entertainment founded?
GungHo Online Entertainment was founded in 1998.
Where is GungHo Online Entertainment located?
GungHo Online Entertainment is headquartered in Tokyo, Japan. It is registered at Tokyo, Tokyo, Japan.
How many employees does GungHo Online Entertainment have?
As of Dec 31, 2024, the latest employee count at GungHo Online Entertainment is 1,580.
What is the annual revenue of GungHo Online Entertainment?
Annual revenue of GungHo Online Entertainment is $660.08M as on Dec 31, 2024.
What does GungHo Online Entertainment do?
GungHo Online Entertainment is a Japanese video game developer and publisher. Has developed Puzzle and Dragons - a match-three puzzle mobile game for mobile and console devices. It is best known for hosting the Japanese server of Ragnarok Online, a Korean MMORPG as well as the development of Ragnarok DS for the Nintendo DS. It has collaborated and worked on several MMORPGs for the PC and console platforms. It offers its games through the freemium model.
Who are the top competitors of GungHo Online Entertainment?
Is GungHo Online Entertainment publicly traded?
Yes, GungHo Online Entertainment is publicly traded on TSE under the ticker symbol 3765.
How many acquisitions has GungHo Online Entertainment made?
What is GungHo Online Entertainment's ticker symbol?
The ticker symbol of GungHo Online Entertainment is 3765 on TSE.
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