Hyprsense

Burlingame, United States Founded: 2018 • Age: 8 yrs Acquired By Epic Games
Facial motion capture solutions are provided for ARVR applications.

About Hyprsense

Hyprsense is a company based in Burlingame (United States) founded in 2018 by Kenneth Ryu, Jungwoon Park, and Jihun Yu was acquired by Epic Games in November 2020. Hyprsense has raised $4.5 million across 1 funding round from investors including Epic Games, Atinum Investment and Kakao Ventures. Hyprsense operates in a competitive market with competitors including Smith Micro, DeepMotion, Loom.ai, Nimble Collective and Xmov, among others.

  • Headquarter Burlingame, United States
  • Founders Kenneth Ryu, Jungwoon Park, Jihun Yu
  • Sectors
    Media & Entertainment
    Technology
  • Email
    β€’β€’β€’β€’β€’β€’β€’β€’
  • Website hyprsense.com
  • Social LinkedIn X Facebook
  • Acquired by Epic Games (Nov 2020)
Key Metrics
  • Total Equity Funding
    $4.5M (USD)

    in 1 rounds

  • Latest Funding Round
    $4.5M (USD), Series A

    Jul 2018

  • Investors
    Epic Games

    & 4 more

  • Acquired by
    Epic Games

    (Nov 2020)

Funding Insights of Hyprsense

Hyprsense has successfully raised a total of $4.5M through 1 strategic funding round. The most recent funding activity was a Series A round of $4.5 million completed in July 2018. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

  • Total Funding $4.5M
  • Total Rounds 1
  • Last Round Series A β€” $4.5M
  • First Round $4.5M

    (Jul 2018)

  • Investors Count 4

All 1 funding rounds of Hyprsense with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.

DateAmountTransaction NameValuationLead InvestorsInvestors
Jul 2018$4.5MSeries A––
Valuation history

5 investors in total: 5 institutional.

Investors in Hyprsense

Hyprsense has secured backing from 5 investors, including venture fund and institutional investors. Prominent investors backing the company include Epic Games, Atinum Investment and Kakao Ventures.

All
Venture Fund
Institutional
InvestorDescriptionFounded YearDomainLocation
VC firm investing in geographies such as South Korea
1988atinuminvest.co.krSeoul, South Korea
Venture capital investments are directed toward IT startups.
–kakao.vcSeongnam-si, South Korea
Investments are focused on new technology businesses and ventures.
2018pacapital.co.krSeoul, South Korea
Early-stage tech startups are invested in by KT Investment.
–kti.vcSeoul, South Korea
Provider of cross-platform game engine technology
1991epicgames.comCary, United States
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Investor details for Hyprsense

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  • Round participation
  • Investor portfolios
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People of Hyprsense

3 people are tracked at Hyprsense (3 in leadership).

NameRoleGroup
Kenneth Ryu
Co-FounderLeadership
Jungwoon Park
Co-FounderLeadership
Jihun Yu
Founder & CEOLeadership
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Complete people profiles for Hyprsense

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  • Full employee list
  • Team structure
  • Board tenure
  • Professional contacts

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Timeline of Hyprsense

3 dated milestones of Hyprsense across 2 years, from founding to its latest funding, stage changes and deals.

  1. Founded Hyprsense is founded.
  2. Funding First funding round of $4.5M.
  3. Exit Acquired by Epic Games.

Competitors of Hyprsense

Hyprsense operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Smith Micro, DeepMotion, Loom.ai, Nimble Collective and Xmov, among others.

Company NameDomainFoundedHQ LocationTotal fundingEmployeesDescription
smithmicro.com1982Aliso Viejo, United States–141
Graphics, animation, and compression software is provided for media industries.
deepmotion.com2014San Mateo, United States$2.2M–
Digital characters for animation are created using deep learning technology.
loomai.com2016San Francisco, United States$4.35M18
Platform to create avatars for applications in AR, VR, gaming, and messaging
nimblecollective.com2014California, United States$18.7M36
Online marketplace for graphic animators
xmov.ai2017Shanghai, China$110M–
AI-based virtual digital human infrastructure is provided for media applications.
oben.me2014Pasadena, United States$23.78M–
Photo-real 3D virtual avatar using AI
deepbrain.io2016Palo Alto, United States$51.76M–
AI-based platform for human avatar generation is developed.
readyplayer.me2020Tallinn, Estonia$69M29
AI-powered 3D avatar modeling tools are provided for metaverse applications.
speech-graphics.com2010Edinburgh, United Kingdom$9.62M42
Speech-driven 3D facial animations are generated automatically from audio.
golaem.com2010Rennes, France$667,664–
Autodesk Maya plugin for character generation and simulation is developed.
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Detailed competitors of Hyprsense

The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.

  • Full competitor set
  • Operating metrics
  • Benchmarks
  • Competitive positioning

Verified entity values are shown only after access is granted.

Similar companies to Hyprsense

10 companies that operate in the same segment as Hyprsense (3D Animation & Modelling), ranked by their profile score on The Company Check.

CompanyDescriptionFoundedLocationTotal fundingRevenueEmployees
Unity is recognized as a leading real-time development platform.
2004San Francisco, California, United StatesUSD 893.5 MUSD 1.85 B4,990
Mobile app and SDK for 3D avatar creation are provided.
2011Los Angeles, California, United StatesUSD 276.46 M–39
Platform offering AI-powered design tools
2022San Francisco, California, United StatesUSD 42 M––
Provider of an online 3D avatar-based social network
2004Mountain View, California, United StatesUSD 65 M––
Provider of cloud-based 3D CAD modeling software for the AEC industry
1982San Francisco, California, United States–USD 7.2 B15,300
AR-based content management software is offered for 3D product experiences.
2018Toronto, Ontario, CanadaUSD 2.1 MUSD 1.53 M–
Graphics, animation, and compression software is provided for media industries.
1982Aliso Viejo, California, United States–USD 17.36 M164
Cloud and AI-powered tools for integrated circuit design are provided.
1988San Jose, California, United States–USD 5.3 B12,700
AI-enabled 3D virtual avatars are developed for interactive applications.
2016San Francisco, California, United StatesUSD 117.5 M––
Digital marketplace for content creators to discover, share, buy, and sell digital assets
2010New York, New York, United StatesUSD 334.43 MUSD 209.45 K–
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Frequently Asked Questions about Hyprsense

Hyprsense was founded in 2018.

Hyprsense is headquartered in Burlingame, United States. It is registered at Burlingame, California, United States.

Jihun Yu is the current CEO of Hyprsense. They have also founded this company.

Hyprsense is a funded company, having raised a total of $4.5M across 1 funding round to date. The company's 1st funding round was a Series A of $4.5M, raised on Jul 2018.

Hyprsense develops and provides facial motion capture software to animate any 3D characters in real-time that is used for ARVR applications. Provides face detection, facial landmark tracking, and expression value tracking solutions for creating AR filter or VR avatar. Supports 198 facial landmarks on eye, eyebrow, nose, mouth jawline and is compatible with iOS, Android, Windows, Unity, Unreal. Partners include Luppet, KT Corporation, Bermuda and more.

Hyprsense's top competitors include Smith Micro, Loom.ai and ObEN.

Hyprsense has 5 investors. Key investors include Epic Games, Atinum Investment, Kakao Ventures, Pearl Abyss Capital, and KT Investment.

Yes. Hyprsense was acquired by Epic Games in November 2020.

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