About ScreenLife
ScreenLife is a Media & Entertainment company based in Seattle (United States) founded in 2002, and was acquired by Paramount in August 2008. PC and console games are developed, including film trivia quizzes. Its focus areas include Gaming, PC & Console Gaming, Game Developers and PC & Console Games. Its competitors include Take-Two Interactive, Nexon and Nintendo.
Company details
ScreenLife was established in 2002 in Seattle, United States, within the game development sector. Operations center on creating PC and console titles, with a focus on interactive entertainment. The Scene It? series, featuring quiz-based trivia on films and pop culture, has been produced as a key offering. Development activities are maintained through the domain screenlifegames.com, supporting digital and physical game distribution.
- Headquarters Seattle, United States
- Stage Acquired
- SectorsMedia & Entertainment
- Website screenlifegames.com
- Social LinkedIn
- Acquired by Paramount (Aug 2008)
Investors in ScreenLife
ScreenLife has secured backing from 1 investor, including institutional investors. Prominent investors backing the company include Paramount.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
Films and TV programs are produced and distributed by Paramount. | 1912 | paramount.com | Los Angeles, United States |
Investor details for ScreenLife
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- Complete investor list
- Round participation
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Verified entity values are shown only after access is granted.
People of ScreenLife
851 people are tracked at ScreenLife (450 in leadership, 7 in board & advisors, 394 in team).
| Name | Role | Group |
|---|---|---|
Marco Nobili | Executive Vice President And International General Manager Of Paramount+ | Leadership |
Logan Thomas | Vp, IR & Corporate Strategy | Leadership |
Alan Lam | Vice President Of HRIS | Leadership |
Daniel Cohl | Vice President, Business And Legal Affairs, Distribution | Leadership |
Terri Paulson | Advertising Sales And Marketing Director | Leadership |
Katharina Rickers | Director, Advanced Marketing Solutions Germany, Switzerland, Austria | Leadership |
Jana Mollett | VP Brand & Content Marketing, Streaming UK | Leadership |
Matty May | Vice President Paramount Advertising | Leadership |
Eugene Grinman | Director | Leadership |
Joshua Hill | Sr. Director, Fp&a - Paramount+ | Leadership |
Corinne Waldheim | Director, Audience Impact & Intelligence | Leadership |
James Tatam | SVP COO Content & Studios, UK | Leadership |
Rochelle Samuel | Vp, Controller CBS Television Network And Sports Network | Leadership |
Ilan Behar | Director, Brand & Content Strategy | Leadership |
Alysha L. | Senior Director, Franchise Social, The Daily Show | Leadership |
Cecil A. | Director, Business Intelligence | Leadership |
Michelle Bogorad | Director, HR Program Management | Leadership |
Rob Monforto | Vice President, Creative And Production Business Operations | Leadership |
Jeff Graham | Senior Director, Strategic Yield & Revenue Optimization | Leadership |
Nur-Ul- Haq | Senior Vice President, Global Privacy And Kids' Privacy & Online Safety Officer | Leadership |
831 more people are available in the full profile.
Complete people profiles for ScreenLife
Full employee and board profiles, team structure, tenure and professional contact details require an active premium plan.
- Full employee list
- Team structure
- Board tenure
- Professional contacts
Verified entity values are shown only after access is granted.
Timeline of ScreenLife
2 dated milestones of ScreenLife across 6 years, from founding to its latest funding, stage changes and deals.
- Founded ScreenLife is founded.
- Exit Acquired by Paramount.
Competitors of ScreenLife
ScreenLife has 3 listed competitors in our database. They include Take-Two Interactive, Nexon and Nintendo.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| take2games.com | 1993 | New York, United States | 11,580 | Video games for PC and console platforms are developed. | ||
| nexon.com | 1994 | El Segundo, United States | Nexon is recognized as a leading developer of online games. | |||
| nintendo.com | 1980 | Redmond, United States | 1,677 | Nintendo is recognized for developing gaming consoles and software. |
Detailed competitors of ScreenLife
The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.
- Full competitor set
- Operating metrics
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Verified entity values are shown only after access is granted.
Top companies in MMORPG & Online Gaming
3 companies that operate in the same segment as ScreenLife (MMORPG & Online Gaming) in United States, ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Casual games developer and publisher for mobile and web platforms | 2007 | San Francisco, California, United States | USD 525.6 M | USD 49.68 M | 2,916 | |
Provider of cross-platform game engine technology | 1991 | Cary, North Carolina, United States | USD 8.13 B | 11,961 | ||
Mobile games are developed and published by Jam City. | 2007 | Culver City, California, United States | USD 499.49 M |
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Frequently Asked Questions about ScreenLife
ScreenLife was founded in 2002.
ScreenLife is headquartered in Seattle, United States. It is registered at Seattle, Washington, United States.
ScreenLife was established in 2002 in Seattle, United States, within the game development sector. Operations center on creating PC and console titles, with a focus on interactive entertainment. The Scene It? series, featuring quiz-based trivia on films and pop culture, has been produced as a key offering. Development activities are maintained through the domain screenlifegames.com, supporting digital and physical game distribution.
ScreenLife's top competitors include Nexon, Take-Two Interactive and Nintendo.
ScreenLife has 1 investor. Key investors include Paramount.
Yes. ScreenLife was acquired by Paramount in August 2008.
