About ScreenLife
ScreenLife is a company based in Seattle (United States) founded in 2002 was acquired by Paramount in August 2008.. ScreenLife operates in a competitive market with competitors including Take-Two Interactive, Nexon, Nintendo, Atari and Thatgamecompany, among others.
- Headquarter Seattle, United States
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Sectors
Media & Entertainment
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Phone
*********
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Website
*********
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Social
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Leadership Team
185 people
Software Development Team
143 people
Sales and Marketing
139 people
Product Management Team
86 people
Human Resources and Administration
44 people
Finance and Accounting
38 people
Operations Team
34 people
Creative and Marketing Team
31 people
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Funding Insights of ScreenLife
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Investors in ScreenLife
ScreenLife has secured backing from 1 investor, including institutional investors. Prominent investors backing the company include Paramount. This diverse investor base provides strategic capital, industry expertise, and valuable network connections that support the company's growth initiatives, market expansion, and long-term value creation.
| Investor | Description | Founded Year | Domain | Location |
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Films and TV programs are produced and distributed by Paramount.
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Founded Year | Domain | Location |
| Investor | Description | Founded Year | Domain | Location |
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Single family office of Amitabh Bachchan, founder of Amitabh Bachchan Corporation or AB CORP
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Startup ecosystems are ignited through strategic investments by Signite Partners.
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Venture capital is directed toward companies in multiple sectors.
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Venture capital is invested in cybersecurity, fintech, and AI startups.
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Founded Year | Domain | Location |
Investments & Acquisitions by ScreenLife
| Company Name | Description | Domain | Location | Founded Year | Amount |
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Bionic investment advisor platform
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2016 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 | ||||
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Physical e-commerce kiosks are deployed for rural purchases in Indonesia.
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2014 | ||||
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Fine Asian gourmet food is offered by an internet-first restaurant.
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2016 |
Financial Statements - ScreenLife
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Jul, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Jan, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
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| Feb, 2021 | Amount | Post-IPO - Grab | Valuation |
investors |
Screenlife Comparisons
Competitors of ScreenLife
ScreenLife operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Take-Two Interactive, Nexon, Nintendo, Atari and Thatgamecompany, among others. This competitive environment drives innovation, market differentiation, and strategic positioning as companies strive to capture market share and deliver value to their customers. Understanding the competitive dynamics is crucial for assessing market positioning, identifying growth opportunities, and navigating the challenges inherent in a competitive marketplace.
| Company Name | Domain | Founded year | HQ Location | Description |
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| domain | founded_year | HQ Location |
Video games for PC and console platforms are developed.
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Nexon is recognized as a leading developer of online games.
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Nintendo is recognized for developing gaming consoles and software.
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Developer and publisher of casual casino PC games
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Developer of PC and mobile-based games
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PC and console video games are developed by Starbreeze.
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| Company Name | Domain | Founded year | HQ Location | Description |
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| domain | founded_year | HQ Location |
Multiple services are booked via an app-based platform.
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On-demand services are booked through an app-based platform.
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App based platform offering on demand delivery and ride-hailing services
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Operates an on-demand hyperlocal delivery app for food and groceries.
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Frequently Asked Questions about ScreenLife
When was ScreenLife founded?
ScreenLife was founded in 2002.
Where is ScreenLife located?
ScreenLife is headquartered in Seattle, United States. It is registered at Seattle, Washington, United States.
What does ScreenLife do?
ScreenLife was established in 2002 in Seattle, United States, within the game development sector. Operations center on creating PC and console titles, with a focus on interactive entertainment. The Scene It? series, featuring quiz-based trivia on films and pop culture, has been produced as a key offering. Development activities are maintained through the domain screenlifegames.com, supporting digital and physical game distribution.
Who are the top competitors of ScreenLife?
ScreenLife's top competitors include Nexon, GungHo Online Entertainment and Take-Two Interactive.
Who are ScreenLife's investors?
ScreenLife has 1 investor. Key investors include Paramount.