
About Huancheng Interactive Entertainment
Huancheng Interactive Entertainment is a Media & Entertainment company based in Beijing (China) founded in 2021 by Li Jingmin. It operates as a social network app for Muslim communities is developed. Huancheng Interactive Entertainment has raised $1.49 million across 1 funding round from investors including Agora, NEEO Fund and TapTap. Its focus areas include Consumer, Social Platforms and App Studio.
Company details
Huancheng Interactive Entertainment was established in 2021 in Beijing, China. Operations focus on the social media sector, with a platform called Gamfun created for Muslim communities. Services such as live broadcasting, gaming, and chat functionalities are offered to users. Interactivity is enabled through real-time features, supporting group engagement within the application.
- Headquarters Beijing, China
- Founders Li Jingmin
- SectorsMedia & Entertainment
- Total Equity Funding$1.49M (USD)
in 1 rounds
- Latest Funding Round$1.49M (USD), Seed
Jun 2022
- InvestorsAgora
& 2 more
Funding Insights of Huancheng Interactive Entertainment
Huancheng Interactive Entertainment has successfully raised a total of $1.49M through 1 strategic funding round. The most recent funding activity was a Seed round of $1.49 million completed in June 2022. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.
- Total Funding $1.49M
- Total Rounds 1
- Last Round Seed β $1.49M
- First Round $1.49M
(Jun 2022)
- Investors Count 3
All 1 funding rounds of Huancheng Interactive Entertainment with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.
3 investors in total: 3 institutional.
Investors in Huancheng Interactive Entertainment
Huancheng Interactive Entertainment has secured backing from 3 investors, including institutional investors. Prominent investors backing the company include Agora, NEEO Fund and TapTap.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
Delivers cloud-based solutions for cross-border logistics. | 2020 | neeo.fund | Xicheng, China | |
Real-time communication and conversational AI solutions are provided by Agora. | 2014 | agora.io | Guangzhou, China | |
A platform is provided for discovering and downloading games. | – | taptap.io | - |
Investor details for Huancheng Interactive Entertainment
The complete investor list, round-by-round participation and investor portfolios require an active premium plan.
- Complete investor list
- Round participation
- Investor portfolios
- Co-investor network
Verified entity values are shown only after access is granted.
People of Huancheng Interactive Entertainment
1 people are tracked at Huancheng Interactive Entertainment (1 in leadership).
| Name | Role | Group |
|---|---|---|
Li Jingmin | Founder | Leadership |
Complete people profiles for Huancheng Interactive Entertainment
Full employee and board profiles, team structure, tenure and professional contact details require an active premium plan.
- Full employee list
- Team structure
- Board tenure
- Professional contacts
Verified entity values are shown only after access is granted.
Timeline of Huancheng Interactive Entertainment
2 dated milestones of Huancheng Interactive Entertainment across 1 years, from founding to its latest funding, stage changes and deals.
- Founded Huancheng Interactive Entertainment is founded.
- Funding First funding round of $1.5M.
Top companies in Social Platforms
10 companies that operate in the same segment as Huancheng Interactive Entertainment (Social Platforms), ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
Social platform for sharing short videos | 2011 | Haidian, Beijing, China | USD 4.79 B | USD 17.72 B | 24,720 | |
Online social networking and communication services are provided globally. | 2004 | Menlo Park, California, United States | USD 2.27 B | – | – | |
ESports social video streaming platform | 2006 | San Francisco, California, United States | USD 35.12 M | – | – | |
Subscription-based social networking platform for runners and cyclists | 2009 | San Francisco, California, United States | USD 144.6 M | – | – | |
User-generated videos and content are shared and streamed online. | 2005 | San Bruno, California, United States | USD 11.5 M | – | – | |
New people are connected via a GPS-enabled social platform. | 2005 | New Hope, United States | USD 37.9 M | – | – | |
Micro-blogging platform for real-time updates and multimedia sharing is operated. | 2009 | Beijing, China | USD 586 M | – | – | |
Provider of DNA testing services to create a family tree and ancestor | 2003 | Yehud, Central District, Israel | USD 40 M | – | – | |
Real-time classroom behavior feedback is delivered to students by teachers. | 2011 | San Francisco, California, United States | USD 221.22 M | – | – | |
Professional networking, job recruitment, and career tools are provided. | 2003 | Sunnyvale, California, United States | USD 144.41 M | – | – |
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Frequently Asked Questions about Huancheng Interactive Entertainment
Huancheng Interactive Entertainment was founded in 2021 and raised its 1st funding round 1 year after it was founded.
Huancheng Interactive Entertainment is headquartered in Beijing, China.
Huancheng Interactive Entertainment is a funded company, having raised a total of $1.49M across 1 funding round to date. The company's 1st funding round was a Seed of $1.49M, raised on Jun 2022.
Huancheng Interactive Entertainment was established in 2021 in Beijing, China. Operations focus on the social media sector, with a platform called Gamfun created for Muslim communities. Services such as live broadcasting, gaming, and chat functionalities are offered to users. Interactivity is enabled through real-time features, supporting group engagement within the application.