Second Life

San Francisco, United States Founded: 2003 • Age: 23 yrs
Virtual reality social networking platform is provided for 3D interactions.

About Second Life

Second Life is a company based in San Francisco (United States) founded in 2003. It operates as a Two-Sided Marketplace and Freemium. Second Life has raised $19 million across 2 funding rounds from investors including Omidyar Network, Globespan Capital Partners and Benchmark. Second Life offers products and services including Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces. Second Life operates in a competitive market with competitors including IMVU, Meta, ZEPETO, VRChat and Hadean, among others.

Key Metrics
  • Total Equity Funding
    $19M (USD)

    in 2 rounds

  • Latest Funding Round
    $11M (USD), Series B

    Mar 2006

  • Investors

Products & Services of Second Life

Second Life offers a comprehensive portfolio of products and services, including Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces.

Second Life Platform
Virtual World

A virtual world for exploration and community interaction is provided.

Second Life Marketplace
E-commerce

Virtual goods and creations are sold and monetized here.

Remote Meeting Spaces
Enterprise Solutions

Virtual spaces for meetings and events are offered online.

Apps and channels of Second Life

its YouTube channel Second Life has 11K subscribers and 30 videos.

Second Life
YouTube 11K subscribers 30 videos Science & Technology
Open channel

Videos from Second Life

The most watched videos on Second Life's YouTube channel, Second Life (11K subscribers). Click a video to play it here.

Second Life Spotlight - Nadir Taov - Enter the Metaverse
1.5M views
Second Life Destinations - Fantasy Faire 2024
539.8K views
Second Life Combat 2.0
43.6K views
Helios Casino & Lounge in Second Life
40.5K views

More on Second Life.

Funding Insights of Second Life

Second Life has successfully raised a total of $19M across 2 strategic funding rounds. The most recent funding activity was a Series B round of $11 million completed in March 2006. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.

  • Total Funding $19M
  • Total Rounds 2
  • Last Round Series B β€” $11M
  • First Round $8M

    (Oct 2004)

  • Investors Count 5

All 2 funding rounds of Second Life with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.

DateAmountTransaction NameValuationLead InvestorsInvestors
Mar 2006$11MSeries B–Globespan Capital Partners
–
Oct 2004$8MSeries A–Omidyar Network, Benchmark
Valuation history

5 investors in total: 4 institutional and 1 angel.

Investors in Second Life

Second Life has secured backing from 5 investors, including venture fund and angel investors. Prominent investors backing the company include Omidyar Network, Globespan Capital Partners and Benchmark.

All
Venture Fund
Angel
InvestorDescriptionFounded YearDomainLocation
VC firm investing in companies in the US
–globespancapital.comBoston, United States
Investing in technology, digital culture, governance, and business initiatives.
2004omidyar.comRedwood City, United States
Venture capital investments are offered to promising startups.
–benchmark.comSan Francisco, United States
Venture capital firm offering funding and tools for startups in technology and investment sectors.
–nfx.com-

Mitch Kapor

Founder of Lotus Development, early tech investor, and advocate for diversity.
–unknown_674a2c3d03ef4ebc8-
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Investor details for Second Life

The complete investor list, round-by-round participation and investor portfolios require an active premium plan.

  • Complete investor list
  • Round participation
  • Investor portfolios
  • Co-investor network

Verified entity values are shown only after access is granted.

People of Second Life

14 people are tracked at Second Life (6 in leadership, 3 in board & advisors, 5 in team).

NameRoleGroup
Cammy Bergren
Chief of StaffLeadership
Trina Cooley
Chief People OfficerLeadership
Anya Kanevsky
VP, Product, Second LifeLeadership
Ebbe Altberg
CEOLeadership
Iris Corenevsky (She/Her)
Director, People & CultureLeadership
Eric Nix
VP, Product Operations, Second LifeLeadership
Raj Date
ChairmanBoard & advisors
J. Randall Waterfield
DirectorBoard & advisors
Brad Oberwager
DirectorBoard & advisors
Spencer DeBenedetto
Senior Product Manager GrowthTeam
David J. Kim
General Counsel And SecretaryTeam
Eric Liu
Marketing AnalystTeam
Derrick Morace
Product Operations ManagerTeam
Dawny Daviau
LDPW Expansion DecorationTeam
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Complete people profiles for Second Life

Full employee and board profiles, team structure, tenure and professional contact details require an active premium plan.

  • Full employee list
  • Team structure
  • Board tenure
  • Professional contacts

Verified entity values are shown only after access is granted.

Timeline of Second Life

3 dated milestones of Second Life across 3 years, from founding to its latest funding, stage changes and deals.

  1. Founded Second Life is founded.
  2. Funding First funding round of $8.0M.
  3. Funding Latest funding round, Series B, of $11.0M.

Competitors of Second Life

Second Life operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as IMVU, Meta, ZEPETO, VRChat and Hadean, among others.

Company NameDomainFoundedHQ LocationTotal fundingEmployeesDescription
imvu.com2004Mountain View, United States$65M229
Provider of an online 3D avatar-based social network
meta.com2004Menlo Park, United States$3.4M67,317
Metaverse platforms and VR devices are developed for immersive interactions.
zepeto.me2018Seongnam-si, South Korea$154.6M–
Metaverse social platform offering 3D character creation
vrchat.com2014San Francisco, United States$110M34
Provider of a VR-based social platform
hadean.com2017London, United Kingdom$65.9M1
Provider of a metaverse development platform
flamapp.ai2021San Francisco, United States$22.46M74
AI-powered mixed reality platform for advertising content is developed.
sulake.com2000Helsinki, Finland$11.65M–
Metaverse social networking and online games are developed by Sulake.
uhive.com2010London, United Kingdom$11.33M–
Interest-based social platform for metaverse user connections is provided.
woozworld.com2010Montreal Est, Canada$9M–
Provider of a social virtual and gaming community platform
pocketworlds.com2001Tel Aviv, Israel$11.08M–
Casual mobile games are developed for Android and iOS platforms.
Premium access

Detailed competitors of Second Life

The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.

  • Full competitor set
  • Operating metrics
  • Benchmarks
  • Competitive positioning

Verified entity values are shown only after access is granted.

Web traffic of Second Life

The website of Second Life (secondlife.com) receives about 8.3M visits a month and ranks #5,220 among all websites worldwide, #223 in Roleplaying Games.

  • Monthly visits
    8.3M

    ▼ 3% vs previous month

  • Unique visitors
    684.8K

    per month

  • Global rank
    #5,220

    among all websites

  • Category rank
    #223

    Games · Roleplaying Games

Similar websites

Websites whose visitors overlap most with Second Life. Affinity shows how closely the audiences match.

WebsiteDomainAudience affinityMonthly visitsGlobal rankProfile
kaneva.com
kaneva.com
100%
–––
twinity.com
98%
––View details
arianeb.com
arianeb.com
98%
–#413,517–
onverse.com
onverse.com
94%
–––
smallworlds.com
smallworlds.com
92%
–––
β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’.comβ€’β€’%β€’.β€’M#‒‒‒‒‒–
β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’.comβ€’β€’%β€’.β€’M#‒‒‒‒‒–
β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’β€’.comβ€’β€’%β€’.β€’M#‒‒‒‒‒–
Premium access

All 40 similar websites and full traffic analytics for Second Life

The complete similar-websites list, audience overlap and engagement analytics require an active premium plan.

  • 40 similar websites
  • Audience overlap
  • Engagement analytics
  • Traffic by brand

Verified entity values are shown only after access is granted.

Latest news on Second Life

Premium access

Complete news archive for Second Life

Full article history, source details, and older brand coverage require an active premium plan.

  • Full article archive
  • Source and publication date
  • Older coverage
  • Brand-specific news history

Verified entity values are shown only after access is granted.

Similar companies to Second Life

10 companies that operate in the same segment as Second Life (Industrial & Immersive Technologies), ranked by their profile score on The Company Check.

CompanyDescriptionFoundedLocationTotal fundingRevenueEmployees
A gaming platform for user-generated content is operated.
2005San Mateo, California, United StatesUSD 918.2 MUSD 4.89 B2,470
NFT-based virtual metaverse is developed for user-owned experiences.
2018Montreal, Quebec, CanadaUSD 115.01 M––
Mobile app and SDK for 3D avatar creation are provided.
2011Los Angeles, California, United StatesUSD 276.46 M–39
Metaverse social platform offering 3D character creation
2018Seongnam-si, Gyeonggi-do, South KoreaUSD 154.6 M––
Platform offering distributed simulation software for video games and corporate sectors
2012London, England, United KingdomUSD 929.85 MUSD 1.58 M634
A marketplace for games, NFTs, and digital collectibles is operated.
2021Coral Gables, Florida, United StatesUSD 900 M–95
Provider of an online 3D avatar-based social network
2004Mountain View, California, United StatesUSD 65 M––
Virtual world games are facilitated through an NFT-based platform.
2017Buenos Aires, ArgentinaUSD 25 M––
No-code platform for AR and VR metaverse experiences is provided.
2016San Mateo, California, United StatesUSD 10.6 MUSD 563.59 K61
AI-enabled 3D virtual avatars are developed for interactive applications.
2016San Francisco, California, United StatesUSD 117.5 M––
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Frequently Asked Questions about Second Life

Second Life was founded in 2003 and raised its 1st funding round 1 year after it was founded.

Second Life is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.

Second Life is a funded company, having raised a total of $19M across 2 funding rounds to date. The company's 1st funding round was a Series A of $8M, raised on Oct 2004.

A virtual world platform is operated by Second Life, allowing users to explore, create, and connect within diverse communities. Various experiences such as music clubs, roleplaying communities, and virtual cinemas are hosted. Solutions for remote meetings and branded social spaces are provided for enterprises and educators. The Second Life Marketplace enables the purchase and monetization of virtual goods, supporting a virtual economy. The platform serves as an inclusive space for self-expression across multiple sectors including entertainment, education, and business.

Second Life's top competitors include ZEPETO, IMVU and Meta.

Second Life offers Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces.

Second Life has 5 investors. Key investors include Omidyar Network, Globespan Capital Partners, Benchmark, NFX, and Mitch Kapor.

Second Life operates through Linden Research, Inc..

The website of Second Life receives about 8.3 million visits a month and ranks #5,220 among all websites worldwide.

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