
About Second Life
Second Life is a company based in San Francisco (United States) founded in 2003. It operates as a Two-Sided Marketplace and Freemium. Second Life has raised $19 million across 2 funding rounds from investors including Omidyar Network, Globespan Capital Partners and Benchmark. Second Life offers products and services including Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces. Second Life operates in a competitive market with competitors including IMVU, Meta, ZEPETO, VRChat and Hadean, among others.
- Total Equity Funding$19M (USD)
in 2 rounds
- Latest Funding Round$11M (USD), Series B
Mar 2006
- InvestorsOmidyar Network
& 4 more
Products & Services of Second Life
Second Life offers a comprehensive portfolio of products and services, including Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces.
A virtual world for exploration and community interaction is provided.
Virtual goods and creations are sold and monetized here.
Virtual spaces for meetings and events are offered online.
Apps and channels of Second Life
its YouTube channel Second Life has 11K subscribers and 30 videos.
Videos from Second Life
The most watched videos on Second Life's YouTube channel, Second Life (11K subscribers). Click a video to play it here.
More on Second Life.
Funding Insights of Second Life
Second Life has successfully raised a total of $19M across 2 strategic funding rounds. The most recent funding activity was a Series B round of $11 million completed in March 2006. This substantial capital infusion reflects strong investor confidence in the company's business model, growth potential, and market opportunities. The funding enables strategic expansion, product development, market penetration, and operational scaling to drive long-term value creation and competitive advantage.
- Total Funding $19M
- Total Rounds 2
- Last Round Series B β $11M
- First Round $8M
(Oct 2004)
- Investors Count 5
All 2 funding rounds of Second Life with amounts and investors; the two latest post-money valuations are shown, the rest are part of the premium plan.
| Date | Amount | Transaction Name | Valuation | Lead Investors | Investors |
|---|---|---|---|---|---|
| Mar 2006 | $11M | Series B | β | Globespan Capital Partners | β |
| Oct 2004 | $8M | Series A | β | Omidyar Network, Benchmark |
5 investors in total: 4 institutional and 1 angel.
Investors in Second Life
Second Life has secured backing from 5 investors, including venture fund and angel investors. Prominent investors backing the company include Omidyar Network, Globespan Capital Partners and Benchmark.
| Investor | Description | Founded Year | Domain | Location |
|---|---|---|---|---|
VC firm investing in companies in the US | – | globespancapital.com | Boston, United States | |
Investing in technology, digital culture, governance, and business initiatives. | 2004 | omidyar.com | Redwood City, United States | |
Venture capital investments are offered to promising startups. | – | benchmark.com | San Francisco, United States | |
Venture capital firm offering funding and tools for startups in technology and investment sectors. | – | nfx.com | - | |
MK Mitch Kapor | Founder of Lotus Development, early tech investor, and advocate for diversity. | – | unknown_674a2c3d03ef4ebc8 | - |
Investor details for Second Life
The complete investor list, round-by-round participation and investor portfolios require an active premium plan.
- Complete investor list
- Round participation
- Investor portfolios
- Co-investor network
Verified entity values are shown only after access is granted.
People of Second Life
14 people are tracked at Second Life (6 in leadership, 3 in board & advisors, 5 in team).
| Name | Role | Group |
|---|---|---|
Cammy Bergren | Chief of Staff | Leadership |
Trina Cooley | Chief People Officer | Leadership |
Anya Kanevsky | VP, Product, Second Life | Leadership |
Ebbe Altberg | CEO | Leadership |
Iris Corenevsky (She/Her) | Director, People & Culture | Leadership |
Eric Nix | VP, Product Operations, Second Life | Leadership |
Raj Date | Chairman | Board & advisors |
J. Randall Waterfield | Director | Board & advisors |
Brad Oberwager | Director | Board & advisors |
Spencer DeBenedetto | Senior Product Manager Growth | Team |
David J. Kim | General Counsel And Secretary | Team |
Eric Liu | Marketing Analyst | Team |
Derrick Morace | Product Operations Manager | Team |
Dawny Daviau | LDPW Expansion Decoration | Team |
Complete people profiles for Second Life
Full employee and board profiles, team structure, tenure and professional contact details require an active premium plan.
- Full employee list
- Team structure
- Board tenure
- Professional contacts
Verified entity values are shown only after access is granted.
Timeline of Second Life
3 dated milestones of Second Life across 3 years, from founding to its latest funding, stage changes and deals.
- Founded Second Life is founded.
- Funding First funding round of $8.0M.
- Funding Latest funding round, Series B, of $11.0M.
Competitors of Second Life
Second Life operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as IMVU, Meta, ZEPETO, VRChat and Hadean, among others.
| Company Name | Domain | Founded | HQ Location | Total funding | Employees | Description |
|---|---|---|---|---|---|---|
| imvu.com | 2004 | Mountain View, United States | $65M | 229 | Provider of an online 3D avatar-based social network | |
| meta.com | 2004 | Menlo Park, United States | $3.4M | 67,317 | Metaverse platforms and VR devices are developed for immersive interactions. | |
| zepeto.me | 2018 | Seongnam-si, South Korea | $154.6M | – | Metaverse social platform offering 3D character creation | |
| vrchat.com | 2014 | San Francisco, United States | $110M | 34 | Provider of a VR-based social platform | |
| hadean.com | 2017 | London, United Kingdom | $65.9M | 1 | Provider of a metaverse development platform | |
| flamapp.ai | 2021 | San Francisco, United States | $22.46M | 74 | AI-powered mixed reality platform for advertising content is developed. | |
| sulake.com | 2000 | Helsinki, Finland | $11.65M | – | Metaverse social networking and online games are developed by Sulake. | |
| uhive.com | 2010 | London, United Kingdom | $11.33M | – | Interest-based social platform for metaverse user connections is provided. | |
| woozworld.com | 2010 | Montreal Est, Canada | $9M | – | Provider of a social virtual and gaming community platform | |
| pocketworlds.com | 2001 | Tel Aviv, Israel | $11.08M | – | Casual mobile games are developed for Android and iOS platforms. |
Detailed competitors of Second Life
The full competitor set, operating metrics and side-by-side benchmarks require an active premium plan.
- Full competitor set
- Operating metrics
- Benchmarks
- Competitive positioning
Verified entity values are shown only after access is granted.
Web traffic of Second Life
The website of Second Life (secondlife.com) receives about 8.3M visits a month and ranks #5,220 among all websites worldwide, #223 in Roleplaying Games.
- Monthly visits8.3M
▼ 3% vs previous month
- Unique visitors684.8K
per month
- Global rank#5,220
among all websites
- Category rank#223
Games · Roleplaying Games
- Bounce rate23%
- Pages per visit10.5
- Average visit8 min 26 sec
- DevicesDesktop 79% Β· Mobile 21%
Websites whose visitors overlap most with Second Life. Affinity shows how closely the audiences match.
| Website | Domain | Audience affinity | Monthly visits | Global rank | Profile |
|---|---|---|---|---|---|
kaneva.com | kaneva.com | 100% | – | – | β |
| twinity.com | 98% | – | – | View details | |
arianeb.com | arianeb.com | 98% | – | #413,517 | β |
onverse.com | onverse.com | 94% | – | – | β |
smallworlds.com | smallworlds.com | 92% | – | – | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
| β’β’β’β’β’β’β’β’β’β’ | β’β’β’β’β’β’.com | β’β’% | β’.β’M | #β’β’β’β’β’ | β |
All 40 similar websites and full traffic analytics for Second Life
The complete similar-websites list, audience overlap and engagement analytics require an active premium plan.
- 40 similar websites
- Audience overlap
- Engagement analytics
- Traffic by brand
Verified entity values are shown only after access is granted.
Latest news on Second Life
Complete news archive for Second Life
Full article history, source details, and older brand coverage require an active premium plan.
- Full article archive
- Source and publication date
- Older coverage
- Brand-specific news history
Verified entity values are shown only after access is granted.
Similar companies to Second Life
10 companies that operate in the same segment as Second Life (Industrial & Immersive Technologies), ranked by their profile score on The Company Check.
| Company | Description | Founded | Location | Total funding | Revenue | Employees |
|---|---|---|---|---|---|---|
A gaming platform for user-generated content is operated. | 2005 | San Mateo, California, United States | USD 918.2 M | USD 4.89 B | 2,470 | |
NFT-based virtual metaverse is developed for user-owned experiences. | 2018 | Montreal, Quebec, Canada | USD 115.01 M | – | – | |
Mobile app and SDK for 3D avatar creation are provided. | 2011 | Los Angeles, California, United States | USD 276.46 M | – | 39 | |
Metaverse social platform offering 3D character creation | 2018 | Seongnam-si, Gyeonggi-do, South Korea | USD 154.6 M | – | – | |
Platform offering distributed simulation software for video games and corporate sectors | 2012 | London, England, United Kingdom | USD 929.85 M | USD 1.58 M | 634 | |
A marketplace for games, NFTs, and digital collectibles is operated. | 2021 | Coral Gables, Florida, United States | USD 900 M | – | 95 | |
Provider of an online 3D avatar-based social network | 2004 | Mountain View, California, United States | USD 65 M | – | – | |
Virtual world games are facilitated through an NFT-based platform. | 2017 | Buenos Aires, Argentina | USD 25 M | – | – | |
No-code platform for AR and VR metaverse experiences is provided. | 2016 | San Mateo, California, United States | USD 10.6 M | USD 563.59 K | 61 | |
AI-enabled 3D virtual avatars are developed for interactive applications. | 2016 | San Francisco, California, United States | USD 117.5 M | – | – |
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Frequently Asked Questions about Second Life
Second Life was founded in 2003 and raised its 1st funding round 1 year after it was founded.
Second Life is headquartered in San Francisco, United States. It is registered at San Francisco, California, United States.
Second Life is a funded company, having raised a total of $19M across 2 funding rounds to date. The company's 1st funding round was a Series A of $8M, raised on Oct 2004.
A virtual world platform is operated by Second Life, allowing users to explore, create, and connect within diverse communities. Various experiences such as music clubs, roleplaying communities, and virtual cinemas are hosted. Solutions for remote meetings and branded social spaces are provided for enterprises and educators. The Second Life Marketplace enables the purchase and monetization of virtual goods, supporting a virtual economy. The platform serves as an inclusive space for self-expression across multiple sectors including entertainment, education, and business.
Second Life offers Second Life Platform, Second Life Marketplace, and Remote Meeting Spaces.
Second Life has 5 investors. Key investors include Omidyar Network, Globespan Capital Partners, Benchmark, NFX, and Mitch Kapor.
Second Life operates through Linden Research, Inc..
The website of Second Life receives about 8.3 million visits a month and ranks #5,220 among all websites worldwide.
