StudyMarvel

Indore, India
Delivers an augmented reality app to enhance learning for school students.

About StudyMarvel

StudyMarvel is a company based in Indore (India) by Yash Bodane, Soma Sharma, and Mayank Lambhate. It operates as a B2C. StudyMarvel operates in a competitive market with competitors including Osmo, PlayShifu, zSpace, Smartivity and Practically, among others.

Key Metrics
  • Annual Revenue
    ₹4.3 Lakh

    FY 2023

  • Net Loss
    -₹3,123

    FY 2023 · -1% margin

  • EBITDA
    -₹18,314

    FY 2023 · -4% margin

Board of directors of Livereal Tech Private Limited (StudyMarvel)

Livereal Tech Private Limited is the primary company behind StudyMarvel. The board of Livereal Tech Private Limited currently have 3 directors; the longest-serving is Soma Sharma, appointed in 2017.

DirectorDesignationAppointedTenureEntity
Soma Sharma
DIN 07748687
Director27 Mar 20179 yrs 6 moLivereal Tech Private Limited
Yashraj Singh Bodane
DIN 07750343
Director27 Mar 20179 yrs 6 moLivereal Tech Private Limited
Mayank Lambhate
DIN 07750294
Director27 Mar 20179 yrs 6 moLivereal Tech Private Limited

People of StudyMarvel

3 people are tracked at StudyMarvel (3 in leadership).

NameRoleGroup
Yash Bodane
Ex Co-Founder, CEOLeadership
Ex Co-Founder, CTOLeadership
Co-Founder, CTOLeadership
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Financials of StudyMarvel

Figures of Livereal Tech Private Limited, the primary company behind StudyMarvel, for FY 2023. Revenue was ₹4.3 Lakh. Net loss was -₹3,123 (-1% margin). EBITDA was -₹18,314 (-4% margin). Revenue has grown at a compounded annual rate of -3% over five years.

  • ₹4.3 LakhRevenue · FY 2023
  • -₹3,123Net loss · -1% margin
  • -₹18,314EBITDA · -4% margin
  • ₹1 LakhPaid-up capital
  • -3%Revenue CAGR, 5 years

Balance sheet, profit and loss, cash flow and ratios of Livereal Tech Private Limited are on its company page.

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Detailed financial statements for StudyMarvel

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Competitors of StudyMarvel

StudyMarvel operates in a dynamic and competitive business environment, facing competition from various established players and emerging companies in the market. The competitive landscape includes prominent companies such as Osmo, PlayShifu, zSpace, Smartivity and Practically, among others.

Company NameDomainFoundedHQ LocationTotal fundingEmployeesDescription
playosmo.com2013Palo Alto, United States$36M112
Hardware-based iPad games for children are developed.
playshifu.com2016Bengaluru, India$35.81M142
Interactive STEM kits are provided for children's learning.
zspace.com2007San Jose, United States$79.06M69
AR/VR headsets and educational content are supplied for immersive learning.
smartivity.in2015Delhi, India$5.88M49
Platform offering toys to boost children's brain development and creativity
practically.com2018Hyderabad, India$23.98M50
Developer of an experiential self-learning application for students
inceptionxr.com2016London, United Kingdom$15M–
VR content distribution platform and AR educational solutions are developed.
3dbear.io2016New York, United States$4.4M–
Provider of online gamified learning platform
lightup.io2013Palo Alto, United States––
AR-based educational kits are developed for interactive learning experiences.
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Detailed competitors of StudyMarvel

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Similar companies to StudyMarvel

10 companies that operate in the same segment as StudyMarvel (Augmented & Virtual Reality Solutions), ranked by their profile score on The Company Check.

CompanyDescriptionFoundedLocationTotal fundingRevenueEmployees
Augmented reality mobile games are designed and developed.
2011San Francisco, California, United StatesUSD 772.84 MUSD 166.77 K–
Interactive STEM kits are provided for children's learning.
2016Bengaluru, Karnataka, IndiaUSD 35.81 MUSD 2.23 M138
Hardware-based iPad games for children are developed.
2013Palo Alto, California, United StatesUSD 36 M–112
Provider of AI and AR-based virtual makeup application solutions
2014Taipei, TaiwanUSD 75 MUSD 69.15 M342
Cloud-based augmented reality software is provided for construction professionals.
2017London, England, United KingdomUSD 34.49 MUSD 5.87 M77
Provider of wearable heads-up display for industrial workers
2016Vancouver, Washington, United StatesUSD 145.48 MUSD 1.11 M19
Virtual reality headsets are provided for immersive professional applications.
2016Helsinki, FinlandUSD 149.39 M––
Virtual world games are facilitated through an NFT-based platform.
2017Buenos Aires, ArgentinaUSD 25 M––
AR-based content management software is offered for 3D product experiences.
2018Toronto, Ontario, CanadaUSD 2.1 MUSD 1.53 M–
VR-based home therapy systems are developed for symptom treatment.
2016Brookline, Massachusetts, United StatesUSD 29 M––
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Frequently Asked Questions about StudyMarvel

StudyMarvel is headquartered in Indore, India. It is registered at Indore, Madhya Pradesh, India.

Yash Bodane is the current CEO of StudyMarvel. They have also founded this company.

The primary company behind StudyMarvel, Livereal Tech Private Limited, reported revenue of β‚Ή4.3 Lakh for FY 2023.

StudyMarvel operates with a B2C model, focusing on involved in educational services, edtech, augmented reality apps, and student tools. Delivers an augmented reality app to enhance learning for school students. It emphasizes efficiency, client-focused solutions, and growth, fostering partnerships and innovation in its operations.

StudyMarvel's top competitors include PlayShifu, Osmo and zSpace.

StudyMarvel operates through Livereal Tech Private Limited.

The legal entities of StudyMarvel currently have 3 directors, including Soma Sharma, Yashraj Singh Bodane, Mayank Lambhate.

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